D&D 5E You find a magical _____, it does _____

Next item: A silver cowbell
Bell of Bovinity

This bell, when rung, summons a creature from another plane. (The plane must be one which exists in the campaign's cosmology. -Insert your chart here.- ) It acts much like the spell Summon Planar Ally. The creature summoned will always have a bovine (cow-like) appearance. It may be a minotaur; a celestial bull; a member of the Devil's Herd (from the song "Ghost Riders in the Sky"); a manatee (sea cow) from the Plane of Water; &c. The summoned creature will follow the ringer's commands for one minute, then return to its home plane.
When the summoned creature departs, the ringer also turns into a natural-world cow, with the bell hanging around her neck. It takes Remove Major Curse or similar magic to turn the victim back to his/her normal self again.
Oddly, the bell is a simple non-magical cowbell as long as it is hanging around the neck of a cow.

Next: A girl's pony-tailer (the O-ring shaped thingy)
 

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Next: A girl's pony-tailer (the O-ring shaped thingy)

The Ring of Hair Tranferance.

Once used to attach someone's hair in a pony tail, with one sharp tug the entire hair becomes detached (this is slightly painful but *far* less than having one's hair ripped out). The hair can then be re-attached to the donor, or anyone else's, head. This ring was used by nobility in the Kingdom of Karsk to acquire the best hair, often at the expense of the poor. The creator, an unsavory wizard, was murdered in an attempted peasant revolt. Although the aborted revolution failed, the ring was stolen and never found again.

Next: an ivory toothpick
 

An Ivory Toothpick

The Toothpick of Humungus is actually a narwhal tusk. Its size and weight is such that a Medium or larger creature can use it as a javelin doing 2d6 damage but using Str instead of Dex modifier and with a range of only 15/40. It is enchanted to make a whoom-whoom-whoom noise when thrown and emits a shriek whenever it penetrates a target. If it scores a critical hit it lodges in the target causing 3d6 bleeding damage per round and can only be removed by unscrewing it.

Next item: a three-wheeled handcart
 

Next item: a three-wheeled handcart

Balmer's Ride Home
Once per 24 hour period, this enchanted hand cart can summon an invisible servant that will persist for up to an hour, following the orders of whoever is touching the cart when its command word is spoken. The servant cannot move farther than 30 feet from the cart, but can otherwise follow simple orders such as to fill the cart with certain objects, or push it and follow someone, or take the cart to a location that it has been activated before.

Created by the notorious wizard Balmer the Blitzed, it is said he created the item at the urging of his wife Melinda who swore she would lock him out of his own tower if he slept one more night in the tavern after having a few too many drinks. Many is the time the patrons of the Lazy Locksmith would hear the slurred words "Kalveh, take me to bed." and see the snoring robed man in his magical cart being pushed through the village as the first strands of dawn peaked above the horizon.

Next item: A pair of simple peasant's trousers
 

The Flaming Pants

These trousers were created when the sentient wood-golem, Pinochle, uttered a foul word during a fairy banquet and then tried to excuse itself with a lie. The fairy queen's minions, incensed at her embarrassment, cursed the hapless construct to die the most horrible death they could think of if it should ever again try something similar. These pants were the result. When worn, these otherwise innocuous pants burst into flame. Since the lower half of the wearer's body is enveloped in flame, half of all melee attacks against that individual cause fire damage to the attacker. The pants also increase the wearer's base walking speed by 10 feet per round and grant them great jumping ability (equivalent to the jump spell). Although they itch horribly (particularly about the nether-regions), the flames do not actually harm the wearer unless he, she, or it should utter foul language or attempt to lie; in which case flames rise up a crackling burst that deals fire damage to some very sensitive anatomy. The pants are cursed, and cannot be removed unless the wearer dies or is kissed by the fairy queen.

Next item: A cottage, made from sod and thatch.
 
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Igmond's Cottage is a model, about three inches across, that is the only remaining piece of a set that once made up a complete village in 28mm scale for wargaming. The roof is detachable and there is space inside for up to six figures.

To use it, the PCs need miniature figures or other tokens representing themselves. If the tokens are placed inside the model cottage and the roof replaced, the party can take a long or short rest in complete safety.

Next item: the eyeball of a shark
 

The eyeball of a shark

This enchanted eye, if placed in an eye socket grants the user the ability to see underwater without penalty, to speak with sharks and cause fear when staring another person down. All this at the cost of entering a blood lust frenzy if wounded in combat or seeing blood.

Next: A Clockwork Orange.
 

A Clockwork Orange, consumable

When eaten, this orange is so zesty it makes the users eyelids peel right back granting advantage on perception checks for the next hour.

Next Item: a vial of giant squid ink
 

The eyeball of a shark

This enchanted eye, if placed in an eye socket grants the user the ability to see underwater without penalty, to speak with sharks and cause fear when staring another person down. All this at the cost of entering a blood lust frenzy if wounded in combat or seeing blood.

I loved 3.5's grafts--this is a brilliant.

A vial of giant squid ink

If the vial of giant squid ink is used to pen a book, the words become infused with the essence of a kraken. When the book is read aloud at night as a bedtime story, the nearest kraken will speak to those who listened to the words in their dreams. Each additional night of reading the book will strengthen the kraken's connection to the readers, causing the readers to yearn for the sea and making the kraken's influence more prominent. Completing the book, one chapter each night, will turn the reader into the kraken's willing thrall.

A statue bust of a figure missing its nose.
 

A statue bust of a figure missing its nose.

Bust of Clairolfactory.

This bust of an unknown man has a large area of rough broken stone right in the middle of his face where his nose should be, indicating that it is missing quite the honker. If one stands before the bust and asks, "But how does he smell?", the speaker will be able to smell whatever is in the vicinity of the missing nose. Currently this is stale beer, straw, and wet shoes, having been dropped under a table in the Lost Traveler Tavern. If the nose is ever recovered, it can be placed anywhere else the owner of the bust wishes to keep a nose on.

Next up,: A wedding gown, made of cloth of moonbeams
 

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