D&D 5E You know you’re playing D&D when/if…..

rgoodbb

Adventurer
You know you’re playing D&D when/if…..

…your cat flicks your Nat 20 into a 3 before the DM sees it, and then looks all innocent having a wash.

…everyone’s drunk before you have even started.

that player’s PC burns down at least one building in town.

…there’s a race to see who can loot the body first.

…after making a plan for the last hour, the 1st level PC’s charge the big f$*%ing dragon.

…everyone has a smile on their face.


Any more?
 

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Vaalingrade

Legend
... if the answer to 'you and what army' is 'heh... army? I've got like five guys; why would I need an army?'

... if the stupid joke item you asked for six months ago just kerploded the whole dramatic encounter.

... if you've been arguing for an hour over the stats of using your friend as an improvised weapon.

... You've killed a dragon with a dungeon -- or vis versa.
 

Lanefan

Victoria Rules
You know you’re playing D&D when/if…..

…your cat flicks your Nat 20 into a 3 before the DM sees it, and then looks all innocent having a wash.

…everyone’s drunk before you have even started.

that player’s PC burns down at least one building in town.

…there’s a race to see who can loot the body first.

…after making a plan for the last hour, the 1st level PC’s charge the big f$*%ing dragon.

…everyone has a smile on their face.


Any more?
Other than the cat one (though I have seen a cat pick up a rolled d20 and run off with it), I've seen every one of these many, many times.

And all of those times were good times. :)
 


aco175

Legend
When someone tells one of these.
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And, my tables favorite
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rgoodbb

Adventurer
...one of the players correctly guesses the ending/puzzle/secret bad guy right from the start.

…the DM has to find a way to destroy a PC's 10 foot pole just to get the game actually moving
 



Laurefindel

Legend
… you go to college to « improve your non-weapon proficiencies »

Or*

… you commonly refer to your real-life botches and fumbles as « rolling a 1 »

* if you get the « non-weapon proficiency » part, you played in an edition where rolling « 1 » on a skill check is a critical success…
 




Andvari

Adventurer
You don't investigate every inch of the floor for traps in areas where there's no logical reason for traps to exist, so you fall into a trap!
 

Umbran

Mod Squad
Staff member
...one of the players correctly guesses the ending/puzzle/secret bad guy right from the start.

Has nothing to do with D&D.
Here's an example.

I was running a game of Classic Deadlands - a "Weird West" game, with magic and steampunk superscience. The PCs had been on the right side of a conflict, but were asked to get out Dodge (literally, they were in Dodge City, KS) for a while on principle that maybe they should have let the Sheriff handle the ruckus.

So, the party goes a wandering. They wandered into a wide spot in the road that had a saloon, a bar, a general store, and a bank that had just gotten robbed. The safe door (the place wasn't big enough for a vault) had been literally ripped of its hinges, and the horse tracks from the escape just stopped dead in the grass about a mile out of town. Townfolk, being a superstitious lot, thought ghosts robbed the bank.

The group's mad scientist character pipes up, "Ghosts don't exist! But maybe it was like, a carnival sideshow act - the strongman ripped the door off the safe, and they had a horse tamer that had trained the horses to be picked up off the open prairie by a specially modified dirigible airship!"

Of course, the only thing he was wrong about was ghosts. They did exist, but didn't rob the bank. But the rest he was totally right on.
 

GMMichael

Guide of Modos
...when the fighter chopped an orc in half, the thief avoided detection to start unlocking the treasure chest, the other 5 orcs hit the fighter like a whack-a-mole, the cleric successfully resurrected the fighter... and you haven't done a single thing yet.

...when the DM carefully describes the shadow behind the pillars, moving and growing in size, filling the room with an ominous presence, and casting a translucent ripple through the air to overcome an ally's senses, and someone asks "do I see this?"

Of course, the DM's response is "roll Perception."
 

Epic Threats

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