edemaitre
Explorer
Feelings
As a Game Master and host, I usually begin a session trying to get organized as the role-players arrive. Getting drinks and munchies ready, giving out handouts, and dealing with administrative questions (about scheduling, rules, or character records/levels). I'm also mentally putting the finishing touches on my plans for the night's gathering, such as last-minute changes to Non-Player Characters or the challenge level, based on who's in attendance. The players usually banter about genre entertainment or nongame interests.
My main desire is for everyone to have fun. As a storyteller, I also hope that the Player Characters reach their heroic potential, that the gamers work well together, and that my campaign setting and plot continue to grow in breadth and depth. Pacing is another concern, as well as challenging combat and role-playing encounters. Longer-term story arcs are what I worry about at the end of sessions or between meetings.
When I play, I arrive at a session with anticipation of what might happen. In homebrew games, the choices of the party are particularly important, but in established worlds, I'm interested in exploring new corners and testing their realism. I'm also more of a "character actor" and investigative player than the team leader, so I hope for that moment in the spotlight where my P.C. can shine...
As a Game Master and host, I usually begin a session trying to get organized as the role-players arrive. Getting drinks and munchies ready, giving out handouts, and dealing with administrative questions (about scheduling, rules, or character records/levels). I'm also mentally putting the finishing touches on my plans for the night's gathering, such as last-minute changes to Non-Player Characters or the challenge level, based on who's in attendance. The players usually banter about genre entertainment or nongame interests.
My main desire is for everyone to have fun. As a storyteller, I also hope that the Player Characters reach their heroic potential, that the gamers work well together, and that my campaign setting and plot continue to grow in breadth and depth. Pacing is another concern, as well as challenging combat and role-playing encounters. Longer-term story arcs are what I worry about at the end of sessions or between meetings.
When I play, I arrive at a session with anticipation of what might happen. In homebrew games, the choices of the party are particularly important, but in established worlds, I'm interested in exploring new corners and testing their realism. I'm also more of a "character actor" and investigative player than the team leader, so I hope for that moment in the spotlight where my P.C. can shine...