Your homebrew - how big?

How many pages make up your homebrew?

  • It's all in my head, berk. (none)

    Votes: 11 5.6%
  • 1-2 pages of loose ideas

    Votes: 5 2.5%
  • 3-10 pages

    Votes: 13 6.6%
  • 11-20 pages

    Votes: 18 9.1%
  • 21-50 pages

    Votes: 29 14.6%
  • 50-100 pages

    Votes: 29 14.6%
  • over 100 pages.

    Votes: 60 30.3%
  • I use a published setting.

    Votes: 28 14.1%
  • My homebrew *is* a published setting. :)

    Votes: 5 2.5%

My GM keeps his homebrew world on a Wiki, so it can be updated by any of the players any time. It has at least 40 pages, possibly more like 70-80. It could only be better of all the players USED it.

- Kemrain the Bitter? Me? Naw...
 

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Its hard to tell, as all the pages are on my computer, but in a word processor format that I don't have currently installed on my machine. But I would have to say, currently around 20 pages. Actually the more I think about it might be more.
 

Glad to see I'm not the only one who produces lots of stuff to flesh out their world.

I have three continents, but only one has more than a few pages of detaill. The One has around 100 pages of world notes, history, religion and politics covering three different eras 1,000 years apart. All of the NPCs are at least another 25 pages. The notes on encounter locales (not counting the campaign logs) are probably 150-175 pages if you count the 80-90 maps.
Thank the gods of war for computers- what a lifesaver- all of my stuff is kept in digital.

The campaign logs number 3 complete so far and one underway. one campaign was not logged at all, I just kept the game notes. All of those together is way over 250 pages, but then I tend to 'embellish' the logs after a game to make them a little more readable and to interject some more intelligible dialog than what sometimes occurs In Game. Once a campaign is done I polish up the logs and make them available to my players on a disc or cd.
 

Hard to answer. If by homebrew you mean:

A) Plot layout only - then about 2-3 pages

B) Plot layout with maps (both home made and pirated from other sources), notes, detailed NPC's, notes about the participating PC's, gods, etc at the start of the campaign then about 30 pages

C) How I do it in real life: A+B+ intra/inter-session notes with plot development (or misdirection - sigh), NPC development, PC development with continuing background expansion, etc. I ran a 1 and half year campaign with about weekly meetings and just happened to go through my notes this past weekend. I had two 3" inch binders jammed with notes and a 1" binder containing the "one-shot" adventure (that wasn't) at about half full. I didn't count the pages but there are easily over one-hundred.

I've often wondered if the amount of notetaking and making I do is overkill (relatively speaking). I really admire those DM's that have their world all tucked away in their heads and manage to keep track of everything. I know it's possible - I've seen it done. Alas, it is not possible for me.

P.S. To be fair my players (who were all VERY good) made up a lot of notes that they passed on to me that are included in my tallies above (B and C).
 
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Over 100 pages.

That said, if I got rid of all the outdated drafts and sorted it more thoroughly, it would be down to about 60 pages.

And if I were to put on paper all that's in my head about it, it would climb back to about two thousands of manuscript pages.

Or two FRCS, if pretty printed.

Yes, I'm scaring myself.
 

On another side

When I worked for a WoTC retail store I ran maybe 7-8 pick up sessions (as part of my job no less!) over a period of about three months. The campaign was totally homebrewed and the timeline continued although the players changed. I have about 15-20 pages of notes based on those sessions. These include maps with keys, fully statted NPC's, and inter-session notes.
 

Currently, its about 10 pages typed up in random places, without including maps and such. The rest of it, well over a hundred pages worth, is floating around in my head waiting for me to stop being lazy and get it all down.
 


Generally, I spend so much time telling about what classes (including descriptions of new ones), what races, what new feats, that not much is left to take care of the world itself correctly. Some more work is devoted to religions, and to some organizations and the working of magic. By the time I have reached this point I am usually bored with the setting and abandon it. In older times I had written maybe 30 or 40 pages on the actual setting, but not recently. Now, I have decided to use published setting, so I can still indulge in compiling classes (34 base and prestige classes fo my next Warhammer campaign!) and races, but the setting itself already exists, so no need to spend time on it...
 


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