Your homebrew - how big?

How many pages make up your homebrew?

  • It's all in my head, berk. (none)

    Votes: 11 5.6%
  • 1-2 pages of loose ideas

    Votes: 5 2.5%
  • 3-10 pages

    Votes: 13 6.6%
  • 11-20 pages

    Votes: 18 9.1%
  • 21-50 pages

    Votes: 29 14.6%
  • 50-100 pages

    Votes: 29 14.6%
  • over 100 pages.

    Votes: 60 30.3%
  • I use a published setting.

    Votes: 28 14.1%
  • My homebrew *is* a published setting. :)

    Votes: 5 2.5%

I'm not sure; my game's mainly on my Palm Pilot. I said 20-50 because I'm sure it's that much for my plot notes, locations, political structures, religions, organizations, custom races, equipment, and classes.

Might be as much as 100 when I add the game write-ups.

Soon, soon I will have a Wiki.....
 

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If I include my House Rules, well over 100 pages, probably closer to 200.

Without the House Rules ... around 75-100 pages. This includes information on governments, climate, habits of dress, naming practices, regimental organization, local legends, colourful NPCs (not necessarily helpful on quests, but still fun), some bits of fiction, descriptions of restaurants, etiquette, and quite a bit besides.

I like homebrewing :)
 

hmm - wow just call me MR short attention span
Current world - less than 40 pg 2005 only
Previous world - 2001-2004 100 pg +
Last 2nd ed world - 1999-2001 50 pg
1st 2nd ed world - several hundred easily

I am really guessing wildly at most of these-
I get to a point where it seems there is little else I can do in a world - the previous world had 3 completely different groups of players and 5 campaigns. + 2 convention games.

Is your world still fresh when the same group of players, with different characters is tramping over it for the 3rd time? Once you have seen the famous adventure sites and cities can you go back to look at them a fresh ?
 

I'll second the "Metric Buttload" measurement.

I've got hundreds of FILES, never mind pages. Easily hundreds of MAPS alone.

And savage, cruel and inhuman ideas fill page after page...
 

Maybe we should be more specific? I don't consider house rules (unless they're very world specific) and campaign notes to be part of a homebrew. A homebrew is a home-made campaign setting. That's it.
 

We've been gaming for 22+ years, so clearly fall in the over 100 pages category. Heck, we have write-ups of single modules that exceed 100 pages.
 

Hmmm...Never counted, but I'm sure it's somewhere in the 50-100 pages range. Granted, these aren't as dense as WotC pages, but there's a good bit if setting there. I've only documented a small portion of the world. It's worked out well in the game, I often find my second or third concept for something is better. So without the need to have the entire setting fleshed out before I bring it to the table, I end up with with a more interesting and more cohesive product. If I can keep it going (which I didn't with my last homebrew), I imagine I'll end up with a whole lot more pages before too long.

:npy:
 

What my players have seen? Under 100 pages.

What I have secretly prepared for their eternal horror? A bit over that.

-- N
 

I put myself in the 100+ catagory

My very basic world guide is a sloppy 25 page RTF document. I have a huge binder full of crap I have to figure out how to convert thats pushes it into the 100+ catagory

Once the 3.5 add ons are included (spells -- PDFs and rules tweaks) it gets even bigger
 

A thousand pages.

The whole rules system with races, classes, magic system, priestly miracles and other stuff, NPCs, artifacts, locations, cultures and nations. And some big maps of 3 continents and one archipelago.
 

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