Zelda: WindWaker?

Re: Dexterity required?

Dreeble said:
Question for folks: What degree of manual dexterity is required to properly enjoy this game? For example, I played through FFX and enjoyed the heck out of it. However, there was a chocobo race in it that I found completely impossible. In another part, you have to avoid a certain number of consecutive lightning strikes, dodging out of the way at the right point, and again my reflexes are incapable of that amount of perfection. So, what in Windwalker, if anything, is like this?
Well, those were minigames designed to be hard and test your patience (I've done them as well). They were made to have multiple failures because the reward was so great.

This game is similar to other Zelda games in the series as it is an adventure game with a good deal of fighting in it. If you have played any of the others then this one is no different. I've actually found the fighting easier in this one than in past Zelda games. I would not rate the difficulty high or as frustrating as those tasks in FFX. There are a few spots early on that require some decent reflexes but they are managable.
 

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Heya:

Thanks for the info. I'm not too bothered by manual dexterity-intensive mini-games, I just lack most of the dexterity and all of the patience for them. I finished FFX even without completing all the epic quests (or whatever they were called) and enjoyed it all. I've never played a Zelda game before (and don't own a Gamecube and never owned a Nintendo system), but this sounds like it might be a fun game. Not enough RPG-type games (this seems like an Adventure/RPG hybrid which is fine) on _any_ platform lately. Having to wait until the end of the year for ToEE or Lionheart is severely bumming me out. And the Gamecube is cheap, so what the heck. ;) I just hope Knights of the Old Republic is more RPG than Adventure on its hybrid scale (XBox, that is).

Thanks,
Dreeble
 

Knight of the Old Republic is made by Bioware the Balders gate people so I expect it to be more rpg than adventure. I'm not sure if it uses the Bladers gate engine or not, though it seems there are 3rd edition influences in the game with feat sounding abilities.
 

Well, first of all, the one about the UnderWorld Sourcebook is a fan project being put together by a bunch of members of the HoloNet. If you play SWRPG either D6 or d20, I strongly recommend you join. THe UnderWorld Sourcebook is a supplement (on E-Book) to the Core Rulebooks of SWRPG, and it has stats, rules, and new stories and info about Crime and the Underworld in the Star Wars Galaxy.

Second, the other one is about an on-line campaign I belong to.
 

KotOR is DEFINITELY a RPG and is based on WotC's SWRPG (quote below that convinced me). So if you're looking for a console RPG keep an eye on it, Bioware makes good RPG's.

If you do pick up a GC and haven't played Skies of Arcadia on the DC get the 'cube version.

From a Gamespot preview
The core of the combat system is rules-based and should be familiar to fans of the Wizards of the Coast Star Wars game.

edit: Thanks Mojo.
 
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yes and I read on IGN I think comments about picking up ambidex and two weapon style and other mentions of things that sound a lot like feats. I can't wait to bust the mojo and be one bad ass jedi mofo.

Heck I'm having a blast with jedi outcast2 on my xbox, even if it is basically just a shooter with a lightsaber and force powers. Because well I've got a lightsaber and force powers.

"I'm no jedi, I'm just a guy with a lightsaber and a few questions" :D
 

Shard O'Glase said:
Heck I'm having a blast with jedi outcast2 on my xbox, even if it is basically just a shooter with a lightsaber and force powers. Because well I've got a lightsaber and force powers.

Urgh... you actually enjoy playing JKII with dual analog? Hats off to you, sir...

I picked up the PC version in March of 2002, fell in love with it, and could absolutely dominate in lightsaber duels using a keyboard and mouse. However, when I tried playing JKII on a console, I really couldn't cope (and I'm not a console FPS hater) because I found lightsaber duels vs. human opponents to be a clumsy affair, though I didnt try the single player saber dueling aspect much in the standard missions. Perhaps it's more forgiving...
 
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KotOR

Heya:

Quick aside: Knights of the Old Republic is supposed to be an RPG, but from the screenshots, I see zero evidence of this (nothing to indicate stats, or levelling, or skill percentages, or phat lewt, or any sort of character progression whatsoever). Instead, it looks like an Adventure or maybe a Third Person type o' game. So, giving it the benefit of the doubt, I'm calling it an RPG/Adventure hybrid and hoping for the best. ;)

Take care,
Dreeble
 

Ristamar said:


Urgh... you actually enjoy playing JKII with dual analog? Hats off to you, sir...

I picked up the PC version in March of 2002, fell in love with it, and could absolutely dominate in lightsaber duels using a keyboard and mouse. However, when I tried playing JKII on a console, I really couldn't cope (and I'm not a console FPS hater) because I found lightsaber duels vs. human opponents to be a clumsy affair, though I didnt try the single player saber dueling aspect much in the standard missions. Perhaps it's more forgiving...

I only play the story, I haven't been doing jedi duels except for the odd dark jedi here and there which is vs the Box. And against them it kind of sucks, you just can't turn fast enough to deal with flips, fast turns etc. If theres some technique to it I don't know it. Basically there's swing sword, and don't swing sword which is defend. So, I just speed myself up and pound on them, and if fighting multiple dark jedis I jump aournd a lot so I don't get surrounded.

My bigger beef with the game is they hosed the hot keys IMO. Weapons I would of changed out through the start button, though I would of made them hot key capable. But equipment/florce powers I would of alloed to be hot keyed to every non jump, action, shooting button. Or 4 of them. Then each direction on the key pad would allow you to change hot key set groups for a total of 16 easily accessible hotkeys, instead of Y always being equipment, B auto change to lightsaber, and white and balck being the only force power buttons.

The thing is I suck at keyboard controls, so I would of been worse of there liekly, though I suppose I can and should eventualy develop that skill. Just up to now, action games have been played with a console because that's where my contorller skills are.

And still i'm having a lot of fun, could it be better heck yeah, but was it worth the buy and I'm having fun, YEP.
 

If theres some technique to it I don't know it. Basically there's swing sword, and don't swing sword which is defend. So, I just speed myself up and pound on them, and if fighting multiple dark jedis I jump aournd a lot so I don't get surrounded.

The saber is actually a rather versatile tool with quite a few moves, including backward swings, and chain/spin swings, and a few special attacks (depending on your saber stance).

Check gamefaqs or a JKII fan site for a full list of techniques.
 
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