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    I have TWO wishes. Help please!!

    >He screwed me by saying, "Okay, you're now smarter than a >toad. Your Int is 4." Your DM is being an ass. Destroy the ring by smacking it repeatedly against a rock wall and walk away from his game. There is no reason why a *reward* should be given to a character and then be used maliciously...
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    New DN rant -- The Faithless

    If anything, the Time of Troubles is a perfect reason NOT to believe in the gods as 'gods.' Some of them DIED. Gods don't just wander around the planet and bump each other off like spoiled children. Those must not have been real gods. Alternately, from the way he described his backstory, his...
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    Drow-a-go-go

    I'm rather fond of the notion that just in ancient days, an elven goddess of secrets and wordplay was ensnared by her own intrigues and absorbed by the demon queen of spiders, to create a schizophenic demon-goddess named Lolth. So too have her elven worshippers been mated over time with demons...
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    Alchemist class

    It would make an interesting Core option to have a 'spellcraftsman' class that can create spells with his craft skill (such as potions, in your specific case) and carry them around to use later. Depending on the craft, one could cut gemstones and crystals to harness their innate magical...
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    Alchemist class

    It would make an interesting Core option to have a 'spellcraftsman' class that can create spells with his craft skill (such as potions, in your specific case) and carry them around to use later. Depending on the craft, one could cut gemstones and crystals to harness their innate magical...
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    Summoner Prc?

    Project Silverymoon has a Summoner PrC at; http://www.mageweb.com/silverymoon/6-5.html with some errata at; http://www.mageweb.com/silverymoon/errata.html I prefer the R&R version myself, although S&S has mentioned on their forums that the level based abilities could be reversed, as being...
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    Take that Vance!

    I'm partial to a lower cost myself. The point of this is to replace the 'sling' fallback with something more wizardy, and if it costs 10x as much, and provides no benefits at all, compared to a sling, then it isn't really worth burning a Feat on. (even a free one!) I like the suggestion of...
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    Bizarre Magic, Empires, Terrible Advances In Technology, and Pushing The Limits!

    I played in one realms game where the DM made Mulhorandi a non-human nation, ruled predominantly by Gnoll priests of Set. Various animal-headed creatures existed throughout the empire, and the Aarakocra priests of Horus-Re had been overthrown and hid in the mountains between Mulhorand and...
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    Sacred Fist Sacred Flame ability?

    It doesn't really say how long it lasts, other than to state that it can be combined with a Flurry of Blows (so at least one full round after it is activated, since it is a Standard Action to turn on). It is significantly lowering your damage output, since it doesn't stack with Str / Expertise...
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    Is this too over the top? (Class/prestige combo)

    Madness is no longer Prestige only. It is listed as a normal (takable at first level) Domain in Dieties & Demigods and the Kalamar Players Guide. Boccob is already listed in Defenders of the Faith as being able to grant it, so it's legal, and interesting.
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    What would you like to see in elemental magic?

    It would be interesting to add a 'channeling' ability, similar to the channeling of positive or negative energy that a cleric performs. In this case the elementalist would channel the appropriate elemental energy / matter instead, so that an Elementalist would be able to create a wave of...
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    What would you like to see in elemental magic?

    Great ideas chun! Adding a spell thematics note to all of the spells cast by the elementalist would be great, as would requiring some sort of energy substitution feat as a prereq (or class ability) with the majority of elemental spells being tweaked to be limited to that one elemental form (and...
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    Rebalancing the Summon Monster spells

    The idea that some people consider Summon Monster underpowered just baffles me. Every game I've played in 3E has made extensive use of it. It is the favored spell of every Cleric and Wizard we've had in our groups. It utterly kicks. We've only had one specialist mage so far, a Conjuror, go...
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    Smack Down under 10

    1st level Ranger / 9th level Rogue. Take Improved Initiative and as many ranks of Use Magic Device as you can afford. Buy scrolls of Color Spray. Sneak attack anyone who is stunned or blinded at will. Not very creative, but effective. Scrolls of Summon Nature's Ally 1 can simulate a similar...
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    Need help with a Summoner Smackdown

    Wizard 8 / Summoner 2 / Alienist 1 w/ Augment Summoning Feat. Five Pseudonatural Girallons w/ special Summoner spell Maximized with Summoner ability. 10 ft. Reach, arrange around target(s) so that those without reach have to provoke an AoO to close into attack range. Twenty Claw attacks at...
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    Summon Monster VIII - What's the Best Creature to Summon?

    The Avorals sound like a good thing, since I'd expect a group of druids to have a fair number of summoned minions, and the Magic Circle Against Evil might be very useful there. Otherwise, 1d3 Huge Elementals or Djinn (going straight into Whirlwind mode) could be handy.
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    Idea For A Villiage/Town. Is it evil?

    >An armed society is a polite society. A phrase. No more deep or inherently correct than 'Might makes right' or 'Kill them all, God shall know his own.' In the US, Texas is the strongest proponent of an armed society and the right to bear arms, to the fairly absurd level of having one town...
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    FRCS: Character Concepts. Help!

    My last Realms character was a LN Diviner specialist from Mulmaster, a member of his cities 'Cloaks.' (Basically portrayed as sinister 'thought police' like the Psi-Cops of Babylon 5.) He honestly believed that he came from the best, fairest, safest city in the Realms, where order was...
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    Sultans of Smack

    Wonderful reading. :) One note about the Mack the Knife smack; >Sure, they kill your fiendish badger on their turn, but you >summon another one. You get the picture. As size Tiny creatures, Badgers don't threaten an area and hence cannot flank. But Summon Monster 1 does allow the Small Dog...
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    Sum Mon III - Dretch - Unbalanced?

    >So.... knowledge of Summon Monster III gives a character >knowledge of all the abilities of a Dretch? If you can talk to the thing (which I'll admit, some summoners never bother to learn to do), you can simply summon one and ASK it what it can do, perhaps even having it do a demonstration on...
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