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[LPF] Daggers at Midnight II

perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

Krell doesn't answer the cleric but calls out to Garnet. "Yeah, it's me, bitch! Come on and join the fun!" Fernig laughs too, unaware that things go badly inside. Gleefully, he smashes the lucerne hammer down on the centaur's head. Then he moves into the building to set his sights on the girl guarding the aisle leading to the back office. "Hey, Cassatta and Guadral are down, Krell."

Cassatta.jpg
Trillia.jpg

Sure enough, Pari's attack has taken the evil priestess down and she lies bleeding and unconscious on the wooden floor.

OOC: Combat: Round 5
[sblock=Combat Information]Cassatta goes down.
Fernig does 14 damage to Kalius

Initiative:
Emer (dying)
Pari
Fernig
Veniarus <=
Kalius
Cassatta (dying)
Ariel
Maia
Trillia
Tagawai
Garnet
Krell

Updated Map:
SnFAEnc8Map05A.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     15/37 HP remaining;
Garnet:    45/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Unconscious & dying
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining;
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (6/50 rnds), Spiritual Weap (2/4 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 24 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17):
Krell (AC18): 10 dmg
Cassatta (AC19): 38 dmg; Unconscious & dying
[/sblock]
GM: Veniarus/Kalius, then Ariel & Maia are up for Round 6.
 

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DalkonCledwin

First Post
Sensing that his friend is unconscious Veniarus decides that the most prudent course of action to take is to simply allow Kalius to return to the Æther where he came from. Doing this however will take a few moments in order for the powers to take effect.

OOC: Standard action to dismiss Kalius.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 15 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance

Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)

Augmented Summon Monster II: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 0/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel sidesteps towards the woman with the crossbow, putting a shelf between her and that devastating greatsword, "I made space for you, Garnet."

She wished that the summoner had dispelled the centaur earlier, then she could have blasted those two outside with a fireball, but now the fight is inside and she cannot risk it. Opting to save her sound burst spell, Ariel casts a more potent healing spell on herself to make sure she can survive to heal the others.

GM: [MENTION=4936]Shayuri[/MENTION], Maia's up
[sblock=Actions]Free Action: Talking & 5ft step to F28
Move Action: n/a
Standard Action: Cast spell (spend Dispel Magic); Cure Serious Wounds (3d8+5=21)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Guidance, Bless (+1 Att)

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Hold Person, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Shayuri

First Post
Maia looks around and spies the two men behind her. With a moment of concentration she sends the blazing white blade after Krell, then meets eyes with Fernig. She realizes she has no hand to hand weapon to fight him with...so she does the next best thing. She tries to get over that thrice-damned pool of grease to escape him! Unfortunately...her awkward gait doesn't help, and she slips and falls on her hinder, staring up at the threatening bully of a man!

[sblock=Actions]Move action - Change spiritual weapon target. Move action - try to move across grease...fail ref save and fall in first square.[/sblock]

[sblock=Ministats]Initiative: +2
AC: 16
HP: 30 Current: 30
CMB: +2 CMD: 14 Fort: +2 Reflex: +3 Will: +6
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions in Effect: Bless, Divine Favor, Coat of Many Stars

Current Weapon in Hand: Light Crossbow[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Pari see's Maia's fall as he's trying to pry his scythe from Cassatta's chest. "Tagaiwi, talà hulóg bantáy!"

[sblock=Actions]
  • Free: Handle Animal - Command Tagaiwi to guard Maya ("Guard the fallen star!").
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

Krell takes a minor wound from the spiritual blade.

Cassatta.jpg
Trillia.jpg

Trillia reloads her crossbow and takes another shot at Ariel. The bolt misses.

OOC: Combat: Round 5
[sblock=Combat Information]Trillia missed

Initiative:
Emer (dying)
Pari
Fernig
Veniarus
Cassatta (dying)
Ariel
Maia
Trillia
Tagawai <=
Garnet
Krell

Updated Map:
SnFAEnc8Map05B.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     15/37 HP remaining;
Garnet:    45/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Unconscious & dying
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining;
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (7/50 rnds), Spiritual Weap (3/4 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 24 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17):
Krell (AC18): 15 dmg
Cassatta (AC19): 39 dmg; Unconscious & dying
[/sblock]
GM: Tagaiwi and Garnet are up for Round 5 (not round 6 as last update said).

BTW, I am heading out of town tomorrow for 2 nights. I might be on-line, but unlikely to be able to do map updates. I will try to catch up over Easter.
 

mfloyd3

Explorer
Garnet looks at Trillia. "Master Pari!" She calls, shouting past the crossbow-wielding warrior. "Can you deal with this blonde wench? I need to go and kill Krell."

"Best surrender before I get back," she adds, giving Trillia a feral smile.

She turns and runs around the corner, bearing down pell mell on Krell.

[sblock]
Action: Run (not double-move, full run) to F27. (since corners cannot be cut, that makes 9 squares to get there; if I have misunderstood and it can be reached in 8, please change to a double-move).

Running sacrifices DEX bonus to AC, which puts Garnet's current AC at 21.

Glad you're feeling better PM!

[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

perrinmiller

Adventurer
Tag moves through the grease to put himself between the fallen oracle and the polearm wielding fighter.

Krell.jpg
Fernig.jpg

Krell takes a mighty overhand chop and delivers a deep cut that finds a gap in Garnet's armor for a badly bleeding wound. The cut almost severs some tendons and leaves the dwarf's shield arm momentarily numb.

Cassatta.jpg
Trillia.jpg


OOC: Combat: Round 6
[sblock=Combat Information]Tag to I29
Krell hits Garnet for 22 damage

Initiative:
Emer (dying)
Pari <=
Fernig
Veniarus
Cassatta (dying)
Ariel
Maia
Trillia
Tagawai
Garnet
Krell

Updated Map:
SnFAEnc8Map06.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining;
Garnet:    23/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Dismissed
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining;
Tagawai:   47/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (7/50 rnds), Spiritual Weap (3/4 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 25 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17):
Krell (AC18): 15 dmg
Cassatta (AC19): 39 dmg; Unconscious & dying
[/sblock]
GM: [MENTION=29558]Mowgli[/MENTION]; Pari is up for Round 6.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
PariKalikasanEWPortrait.png


Geez, guys, I'm sorry! Somewhere I lost the fact that it was my (Tagaiwi's) turn!

"I'm on it, Garnett!" Pari spares a quick, worried glance for Tagaiwi, leaves his scythe buried in Cassatta's chest and pulls out his EarthBreaker as he rounds the corner toward Trillia. He rushes his swing as he approaches; the massive club stirs the air in front of her as it passes just in front of her knees.

[sblock=Actions]
  • Move: to G32
  • Free: Draw EarthBreaker
  • Standard: Attack Trillia (and miss).
[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Touch, 15 Flat Footed), +2 AC vs. Aberrations, Oozes & Vermin
HP: 47/47
CMB: +4 CMD: 15
Fort: +9 Reflex: +3 Will: +7

Senses: Low Light Vision
Perception: +13, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Aspect of the Falcon, Longstrider, Ray of Sickening, Frigid Touch, Pox Pustules[/sblock]
 
Last edited:

perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

Fernig snarls, "You and yur fookin' animals." He swings the pilfered lucerne hammer at the tiger. The blunt he bangs a glancing blow off the tough beast. The fighter backs away to give himself some space.

Cassatta.jpg
Trillia.jpg


OOC: Combat: Round 6
[sblock=Combat Information]Fernig hit Tag for 7 dmg

Initiative:
Emer (dying)
Pari
Fernig
Veniarus <=
Cassatta (dying)
Ariel
Maia
Trillia
Tagawai
Garnet
Krell

Updated Map:
SnFAEnc8Map06A.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining;
Garnet:    23/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Dismissed
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining;
Tagawai:   40/47 HP remaining; 7 dmg

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (7/50 rnds), Spiritual Weap (3/4 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 25 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17):
Krell (AC18): 15 dmg
Cassatta (AC19): 39 dmg; Unconscious & dying
[/sblock]
GM: @DalkonCledwin & @Shayuri ; Veniarus, Ariel, and Maia are up for Round 6.
 

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