DalkonCledwin
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Veniarus moves close enough to the fight that he is able to perform the rituals necessary to summon a Wolf with which to attack his opponents from behind. He gets close enough that he is not within the man's line of sight, but he is still able to place the beast within range of the fighting.
[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 15 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance
Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)
Augmented Summon Monster II: 6/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 0/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Augmented Celestial Wolf (Summon II)]Medium Celestial Animal
Init +2; Senses Darkvision 60 ft, Lowlight Vision, Scent;
Perception +8
AC 14, Touch 12, Flat-Footed 12 (+2 Dex, +2 Nat)
HP: 17 (2d8+8)
Fort +7; Ref +5; Will +1
SR 6
Resist Acid, Cold, and Electricity 5
Speed 50 ft
Melee - Bite +4, (1d6+3 + Trip)
Smite Evil (1/day)
STR 17, DEX 15, CON 19, INT 2, WIS 12, CHA 6
Base Attack +1; CMB +4; CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +6, Survival +1 (+5 Scent Tracking)
Smite evil (1/day): as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil foes; smite persists until target is dead or the celestial creature rests).[/sblock]
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[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 15 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance
Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)
Augmented Summon Monster II: 6/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 0/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Augmented Celestial Wolf (Summon II)]Medium Celestial Animal
Init +2; Senses Darkvision 60 ft, Lowlight Vision, Scent;
Perception +8
AC 14, Touch 12, Flat-Footed 12 (+2 Dex, +2 Nat)
HP: 17 (2d8+8)
Fort +7; Ref +5; Will +1
SR 6
Resist Acid, Cold, and Electricity 5
Speed 50 ft
Melee - Bite +4, (1d6+3 + Trip)
Smite Evil (1/day)
STR 17, DEX 15, CON 19, INT 2, WIS 12, CHA 6
Base Attack +1; CMB +4; CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +6, Survival +1 (+5 Scent Tracking)
Smite evil (1/day): as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil foes; smite persists until target is dead or the celestial creature rests).[/sblock]
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