[LPF] Daggers at Midnight II

DalkonCledwin

First Post
Veniarus moves close enough to the fight that he is able to perform the rituals necessary to summon a Wolf with which to attack his opponents from behind. He gets close enough that he is not within the man's line of sight, but he is still able to place the beast within range of the fighting.

OOC: Veniarus moves to K-31, uses his Augmented Summon Monster II ability to summon a Augmented Celestial Wolf in square K-26, and then has the Wolf charge to square I-26 and proceed to attack Fernig with a bite attack that also has the trip feature.


[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 15 Current // 23 Total
CMB: +2 CMD: 14 Fort: +3 Ref: +4 Will: +4
Save Modifiers: +1 Cloak of Resistance

Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)

Augmented Summon Monster II: 6/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 0/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]

[sblock=Augmented Celestial Wolf (Summon II)]Medium Celestial Animal
Init
+2; Senses Darkvision 60 ft, Lowlight Vision, Scent;
Perception +8
AC 14, Touch 12, Flat-Footed 12 (+2 Dex, +2 Nat)
HP: 17 (2d8+8)
Fort +7; Ref +5; Will +1
SR 6
Resist Acid, Cold, and Electricity 5
Speed 50 ft
Melee - Bite +4, (1d6+3 + Trip)
Smite Evil (1/day)
STR 17, DEX 15, CON 19, INT 2, WIS 12, CHA 6
Base Attack +1; CMB +4; CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception)
Skills:
Perception +8, Stealth +6, Survival +1 (+5 Scent Tracking)

Smite evil (1/day): as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil foes; smite persists until target is dead or the celestial creature rests).[/sblock]
 
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perrinmiller

Adventurer
GM: DC, I am going to need the details on your summoned creature posted somewhere. I recommend putting him on your character sheet. You used the ability, you got to do the work for me. :p

I don't think you need to roll Handle Animal for that either.

Edit: Not sure you can actually direct the summoned critter to attack someone your character cannot see. But, I guess you are just commanding it to attack the nearest person, just getting lucky that it is a bad guy. ;)
 
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perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel uses the cover of the shelving to protect her as she casts another spell, sending burning of flames from her fingers to wash over both of their foes, "Feel Her Justice's flames of wrath!"

[sblock=Actions]Free Action: Talking
Move Action: n/a
Standard Action: Cast spell Burning hands on both Fernig & Krell; Burning Hands (5d4=15); [/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Guidance, Bless (+1 Att)

Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Hold Person, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
Krell.jpg
Fernig.jpg

Fernig manages to bounce the polearm's head off the Celestial Wolf as it charges, but the damage is not enough to take it down before it bites and trips him.

The flames burn the tripped and wounded fighter, Fernig falls unconscious with the stench of burnt flesh and hair filling everyone's nostrils nearby. Krell is mildly burned, managing to twist out of the worst of the spraying flames.


Cassatta.jpg
Trillia.jpg


OOC: Combat: Round 6
[sblock=Combat Information]Fernig hit Celestial Wolf for 8 dmg on AoO; Failed Ref save and took 15 damage from Ariel
Krell saved and took 7 dmg from Ariel

Initiative:
Emer (dying)
Pari
Fernig (dying)
Veniarus & Celestial Wolf
Cassatta (dying)
Ariel
Maia <=
Trillia
Tagawai
Garnet
Krell

Updated Map:
SnFAEnc8Map06B.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining;
Garnet:    23/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Dismissed
Maia:      30/30 HP remaining
Pari:      47/47 HP remaining;
Tagawai:   40/47 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia),
Summoned Monster 2 (1/7 - Ven)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (7/50 rnds), Spiritual Weap (3/4 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 25 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17): 24 dmg; Unconscious & dying
Krell (AC18): 22 dmg
Cassatta (AC19): 39 dmg; Unconscious & dying
[/sblock]
GM: @Shayuri Maia is up for Round 6.
 

Shayuri

First Post
Down on the floor already, Maia misses some of the action...though she can't miss the explosion of flames. She gets to her feet and tries to get away from the slippery, grimy stuff that even now befouls her dress and hands. She manages to grab the table just as she's about to slip again, and haul herself away from the mess on the floor, past Tagawai towards the door.

Meanwhile, Krell is buzzed again by the maniacally spinning blade of fire! Perhaps as a result of her distracted state though, the weapon merely zooms past him, coming nowhere near.

[sblock=Actions]Move: Stand up. Standard: Move to I28. Special (Spiritual Weapon): Attack[/sblock]

[sblock=Ministats]Initiative: +2
AC: 16
HP: 30 Current: 30
CMB: +2 CMD: 14 Fort: +2 Reflex: +3 Will: +6
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions in Effect: Bless, Divine Favor, Coat of Many Stars

Current Weapon in Hand: Light Crossbow [/sblock]
 
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DalkonCledwin

First Post
OOC: Not to complain, but I checked specifically for just this circumstance. Charges do not provoke attacks of opportunity, which is what the wolf performed, unless you deemed that line of attack as not an option for some reason beyond my understanding?

Also of note, I have now added the Wolf's Vital Stats to my previous post as well as to my character sheet on the wiki.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
OOC: If Fernig's using a reach weapon (?) the wolf's charge would have him leaving a threatened square to get adjacent - so it wouldn't be the charge itself that provoked, just the move.
 


perrinmiller

Adventurer
Krell.jpg

Krell is unharmed further from the spiritual weapon's last attack before winking out of existence.

Cassatta.jpg
Trillia.jpg

Trillia stubbornly refuses to surrender. She steps back and reloads her crossbow and puts a bolt into Pari. It is not much more than a scratch though.

OOC: Combat: Round 6
[sblock=Combat Information]Trillia, 5ft step and hit Pari for 4 dmg

Initiative:
Emer (dying)
Pari
Fernig (dying)
Veniarus & Celestial Wolf
Cassatta (dying)
Ariel
Maia
Trillia
Tagawai <=
Garnet
Krell

Updated Map:
SnFAEnc8Map06C.jpg

1) You cannot move diagonally around the racks or through doorjambs.
2) Corners provide standard cover

Code:
Ariel:     37/37 HP remaining;
Garnet:    23/45 HP remaining
Veniarus:  16/23 HP remaining; 
Kalius:   -10/29 HP remaining; Dismissed
Maia:      30/30 HP remaining
Pari:      43/47 HP remaining; 4 dmg
Tagawai:   40/47 HP remaining;
Wolf:      09/17 HP remaining;

Wand of CLW(-> Maia): 40 charges remain
Spells Cast: Guidance (All), Barkskin & Bless (Ariel), 
Longstrider (Pari), Divine Favor (Maia), Mage Armor (Ven),
Lessor Rejuv Eidolon (Ven), Life Conduit (Ven),
Spiritual Weapon (Maia)
Abilities Used: Channel Energy (Ariel), Spray of Shooting Stars (Maia),
Summoned Monster 2 (1/7 - Ven - 1 rnd)
Conditions in effect: Maia (Coat of Many Stars +4AC, Divine Favor),
Pari (+10ft movement), Ariel (Barkskin), Kal (Mage Armor), 
Bless (7/50 rnds)
Enemy Status:
Code:
Half-orc Guard (AC15): 23 dmg; Dead
Guadral (AC13): 34 dmg; Dead
Emer (AC17): 25 dmg; Unconscious & dying
Trillia (AC16):
Fernig (AC17): 24 dmg; Unconscious & dying
Krell (AC18): 22 dmg
Cassatta (AC19): 39 dmg; Unconscious & dying
[/sblock]
GM: Correct, reach weapon was reason for AoO.

[MENTION=29558]Mowgli[/MENTION] & [MENTION=23867]mfloyd3[/MENTION]; Tag and Garnet are up for Round 6.
 

mfloyd3

Explorer
Garnet tries not to let the pain of the brute's strike show in her face as she puts her full force behind the blows she returns to him.

[sblock=actions]
Action: Full attack, TWF, Power Attack
Going to use Guidance on her axe attack.
To-hit w/axe: +8 (standard) + 1 Guidance +1 Bless -2 Power Attack = +8
To-hit w/shield: +7 (standard) +1 Bless -2 Power Attack = +6
[/sblock]


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 23 (21 flat-footed, 12 Touch); +2 vs. aberrations
HP: 45 Current: 45
CMB: +6 CMD: 19; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +08, Damage: 1d10+3, Crit: 20/x3
Bashing Light Shield: Attack: +07 Damage: 1d6+3

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

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