Veniarus moves so that he is at a better vantage point from which to survey the field of combat and to direct his wolf in combat. Once there he see's that Krell is pretty heavily surrounded with no easy avenues of escape left to him. However the woman, Trillia is still apparently unharmed and able to make attacks against a wide variety of the companions. To this end he directs his wolf to make an attempt to get to Trilia and attack her. Though in order to do this the wolf will have to traverse the difficult terrain presented by the grease spell. In the meantime Veniarus will attempt to shoot a bolt into Krell with the hopes of downing him more swiftly.
OOC:
|
Veniarus moves to square J-25, directs wolf to move to square I-30 and attempt a reflex save to stay standing. Veniarus fires a bolt at Krell with a penalty for firing into a melee.
|
|
[sblock=Veniarus Mini Stats]
Veniarus Tollar (DalkonCledwin)
Initiative: +2
Perception: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 15 Current // 23 Total
CMB: +2
CMD: 14
Fort: +3
Ref: +4
Will: +4
Save Modifiers: +1 Cloak of Resistance
Current Weapon: +1 Light Crossbow, Loaded, +5 (1d8+1)
Augmented Summon Monster II: 6/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 0/4 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance, Acid Splash
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease, Life Conduit[/sblock]
[sblock=Augmented Celestial Wolf (Summon II)]
Medium Celestial Animal
Init +2; Senses Darkvision 60 ft, Lowlight Vision, Scent;
Perception +8
AC 14,
Touch 12,
Flat-Footed 12 (+2 Dex, +2 Nat)
HP: 17 (2d8+8)
Fort +7;
Ref +5;
Will +1
SR 6
Resist Acid, Cold, and Electricity 5
Speed 50 ft
Melee - Bite +4, (1d6+3 + Trip)
Smite Evil (1/day)
STR 17,
DEX 15,
CON 19,
INT 2,
WIS 12,
CHA 6
Base Attack +1;
CMB +4;
CMD 16 (20 vs. Trip)
Feats: Skill Focus (Perception)
Skills: Perception +8, Stealth +6, Survival +1 (+5 Scent Tracking)
Smite evil (1/day): as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil foes; smite persists until target is dead or the celestial creature rests).[/sblock]