aramis erak
Legend
Cantrips are fine for low levels, but some don't scale or don't keep up with the damage possible by other classes.
every offensive cantrip I've seen scales with Character Level.
Cantrips are fine for low levels, but some don't scale or don't keep up with the damage possible by other classes.
The only the reason I can think of for a wizard to use weapons is in a "magic suppression zone" . Or using the dagger to carve of a slice of meat at the dinner table.
Why can't WotC/D&D create a spellcaster, specifically a wizard, who never needs to resort to weapons like swords and bows? I played the basic rules boxed set in the 1980s when the Magic-User got one magic missile and then had to use a dagger for the rest of the adventure. I was recently excited to start playing again with my kids and 5e, which I like in general. However, even with cantrips (new to me) we still have a few spells and then pull out the ole dagger! Same is true for warlocks, sorcerers, etc. It is easy to play a Barbarian or Fighter with no spells and many types of creative combat maneuvers, why not all spells for the wizards?
Going with the previous assumption, about DEX 14 and INT 16, the wizard really should be dual-wielding daggers at first level. There's no reason to not dual-wield, unless circumstances require you to keep both hands open. Most of the time, you can just make two attacks, or put away one dagger (as a non-action) before casting.one thing you may not forget: dual daggers may end up being more damaging than a can't rip at low levels, but only if you have higher dexterity than int.
Because this is D&D, and a D&D wizard is a very specific type of character. You're supposed to save your magic as an absolute last resort, and rely upon your meager weapon until such time as you absolutely need to use a spell.Why can't WotC/D&D create a spellcaster, specifically a wizard, who never needs to resort to weapons like swords and bows?
Going with the previous assumption, about DEX 14 and INT 16, the wizard really should be dual-wielding daggers at first level. There's no reason to not dual-wield, unless circumstances require you to keep both hands open. Most of the time, you can just make two attacks, or put away one dagger (as a non-action) before casting.
Granted, without the fighting style it only increases your damage by 1d4 points, but that's still enough to put it ahead of any other option (in terms of pure damage, at level 1).
Because this is D&D, and a D&D wizard is a very specific type of character. You're supposed to save your magic as an absolute last resort, and rely upon your meager weapon until such time as you absolutely need to use a spell.
It's a resource-management puzzle, and they've completely thrown that out the window by allowing at-will cantrips.
Dual-wielding daggers is always better than using a single dagger, but there's little reason to ever use either since a cantrip is always an option...It's much safer to stand back and attack than to get up in a Bugbears face with 15AC and ~8 hitpoints.
Cantrips are fine for low levels, but some don't scale or don't keep up with the damage possible by other classes.
The only ones that don't are the druid's shillelagh and magic stone.every offensive cantrip I've seen scales with Character Level.