OB1
Jedi Master
Hi all!
I have a player getting ready to take the Battle Master archetype and he had a request. Rather than having a set number of Superiority Dice to use per short rest, he's asked for a way to roll during each round of combat to see if he sees an "opening" in his enemy's defenses to perform a maneuver. I told him I love the idea and would get back with him on the specifics by next session.
So I basically see two ways of doing this, I could go the complicated way and compare some sort of deception or perception check from my PC against a deception or perception check from the enemy or could just work out the averages on a die role so that he gets about the same amount of Maneuvers per short rest. The check would occur at the start of his turn each round, and if he succeeds, can use 1 maneuver anytime until the start of his next turn.
Let's take the second option first. Assuming 10-12 rounds of combat per short rest on average, I'm thinking to start him by needing to role a 5-6 on a d6 at 3rd level, 4-6 at 10th and 3-6 at 15th. At the start of his turn, he would roll, and then could choose to apply a maneuver to any attack he makes that turn. The big drawback here is of course not being able to use multiple maneuvers in the same turn, but he could potentially get many more maneuvers over the course of an entire day since he is no longer restrained by needing short rests.
As for the contested check, this seems like it could get very complicated. One thought I had was to simplify it by having him role deception or perception against Monster CR + 10 (reduces to 5 at 7th and 0 at 15th), but that feels like I'm missing an opportunity to really add some variety based on the kinds of enemies the Battle Master is fighting and to allow him to really shine that he is a student of his enemy. But I'm concerned that going down a contested check path will lead either to the PC being able to use a maneuver every round against some enemies or never against others, and I can't start to figure out how to balance it to try and get the same 4-6 maneuvers per 10-12 rounds of combat.
Would love some thoughts on these two methods or any new ideas the community might have. Next session is Oct 8, so I've got some time to figure it out. Thanks in advance for the help!
I have a player getting ready to take the Battle Master archetype and he had a request. Rather than having a set number of Superiority Dice to use per short rest, he's asked for a way to roll during each round of combat to see if he sees an "opening" in his enemy's defenses to perform a maneuver. I told him I love the idea and would get back with him on the specifics by next session.
So I basically see two ways of doing this, I could go the complicated way and compare some sort of deception or perception check from my PC against a deception or perception check from the enemy or could just work out the averages on a die role so that he gets about the same amount of Maneuvers per short rest. The check would occur at the start of his turn each round, and if he succeeds, can use 1 maneuver anytime until the start of his next turn.
Let's take the second option first. Assuming 10-12 rounds of combat per short rest on average, I'm thinking to start him by needing to role a 5-6 on a d6 at 3rd level, 4-6 at 10th and 3-6 at 15th. At the start of his turn, he would roll, and then could choose to apply a maneuver to any attack he makes that turn. The big drawback here is of course not being able to use multiple maneuvers in the same turn, but he could potentially get many more maneuvers over the course of an entire day since he is no longer restrained by needing short rests.
As for the contested check, this seems like it could get very complicated. One thought I had was to simplify it by having him role deception or perception against Monster CR + 10 (reduces to 5 at 7th and 0 at 15th), but that feels like I'm missing an opportunity to really add some variety based on the kinds of enemies the Battle Master is fighting and to allow him to really shine that he is a student of his enemy. But I'm concerned that going down a contested check path will lead either to the PC being able to use a maneuver every round against some enemies or never against others, and I can't start to figure out how to balance it to try and get the same 4-6 maneuvers per 10-12 rounds of combat.
Would love some thoughts on these two methods or any new ideas the community might have. Next session is Oct 8, so I've got some time to figure it out. Thanks in advance for the help!