BryonD
Hero
Actually, feels more like d20 modern than 4e
Exactly. This is what I immediately thought.
Of course, I was also a fan of Grim Tales, which took the class construction idea of D20 Modern and ran with it.
Actually, feels more like d20 modern than 4e
If the PF2 Feats are organized this way, and also have the keywords/formatting they’ve suggested, then it is going to be very nostalgic for me as a 4e fan.
If they can take the best parts of Pathfinder, and mix them with positive features of both 4e and 5e, I'm definitely on board.And very excited to see a lot of the best parts of 4e design are being incorporated and hopefully improved!
I'm afraid two of the most positive features of 5eIf they can take the best parts of Pathfinder, and mix them with positive features of both 4e and 5e, I'm definitely on board.
I think that d20 Modern's level design, in many respects, influenced both Grim Tales and True20.Exactly. This is what I immediately thought.
Of course, I was also a fan of Grim Tales, which took the class construction idea of D20 Modern and ran with it.
LFQW will likely not be quite as pronounced in PF2. There are a number of new features that already suggest that this will be curtailed somewhat: upcasting, stat caps, spellcasting and the action economy, etc.I'm afraid two of the most positive features of 5e
* simplified math (very few niggling +1s and -1s)
* a real attempt at fixing LFQW (Concentration obvs, but also fundamentally rejiggered spells)
remain unlikely.
I am not holding my breath.LFQW will likely not be quite as pronounced in PF2. There are a number of new features that already suggest that this will be curtailed somewhat: upcasting, stat caps, spellcasting and the action economy, etc.
No one is asking you to hold your breath over the issue, but it would be nice if you weren't hyperventilating so much over it either.I am not holding my breath.
3.5 and PF fixed exactly zero issues with d20. They just move some numbers around and added stuff.
Honestly, your exaggerations aside, 5E did not make that many "massive" changes to spellcasting. That's why it's still considered "familiar." Comparing the major changes related to spellcasting between 3.5e and 5e, 5e introduced a new concentration mechanic that reduced buff stacking, stat caps (which also affected fighters) and removed bonus spells based on stats, upcasting of spell slots, reduced over-reliance on spell slots through cantrip attack spells, and created a slightly modified pseudo-Vancian system. Collectively, this is not a lot, particularly since some of these systems had already been variously implemented in 3-4e.5E is much more of a huge deal than people realize in fundamentally transforming the entire fighter-wizard balance. What it tells us is that to fix d20 LFQW you need massive change.
You certainly seemed to have already cast your judgment early. I don't think that the scant information we have so far warrants this level of fear-mongering about PF2 and the LFQW issue, and I say this as someone who is also not a fan of QWs. At this point in filling out our puzzle, we haven't even finished the outer border frame, so we have little sense for how the various pieces will fit together. Consider the above innovations from 5e, for example. How many of those did we know from the beginning?It is still early days but so far it doesn't look too good.
I'm not sure why you are speaking of this as some sort of grudge match to the death.They do change stuff around at a much more fundamental level, sure, but will they really dare to take away the d20 Wizard's toys?
Absolutely not so.Honestly, your exaggerations aside, 5E did not make that many "massive" changes to spellcasting. That's why it's still considered "familiar." Comparing the major changes related to spellcasting between 3.5e and 5e, 5e introduced a new concentration mechanic that reduced buff stacking, stat caps (which also affected fighters) and removed bonus spells based on stats, upcasting of spell slots, reduced over-reliance on spell slots through cantrip attack spells, and created a slightly modified pseudo-Vancian system. Collectively, this is not a lot, particularly since some of these systems had already been variously implemented in 3-4e.
Honestly, your exaggerations aside, 5E did not make that many "massive" changes to spellcasting. That's why it's still considered "familiar." Comparing the major changes related to spellcasting between 3.5e and 5e, 5e introduced a new concentration mechanic that reduced buff stacking, stat caps (which also affected fighters) and removed bonus spells based on stats, upcasting of spell slots, reduced over-reliance on spell slots through cantrip attack spells, and created a slightly modified pseudo-Vancian system. Collectively, this is not a lot, particularly since some of these systems had already been variously implemented in 3-4e.