And here I thought you were the guy asking for precise use of language

!
Not quite. Besides, different people often have different ideas about what is hitting on the target. Sad but true. More important than precision is recognition of the possibility of some mutual misunderstanding, as two or more people can use the same words, but mean different things.
I don't think that was quite the problem with the disagreement over the word stigmata though. Me, I'll stick with what I said, I see stigma, I think of flowers.
Right. So why does that mean we can't notice, comment on and critique the problems? I'm with mhacdebhandia (see the last bit quoted in this post) here.
What it means is that you should recognize that particular issue. Putting that in your mind may save you a lot of trouble when you make your critiques of the problems as you perceive them, since it can prevent you from taking a course of action that's more divisive and less likely to resolve any of your issues.
Interesting. I tend to ignore or actively avoid the pseudo-medieval European vibe in D&D too, at least in part because (as I think I've mentioned before) I find it kinda ludicrous. Introducing the elements of D&D into a world and trying to make it seem like it could map inexorably to one historical period in one geographical area in our world seems really strange to me. And just very unimaginative.
And while this isn't a particularly a bad thing, if you haven't seen some of the protests, then you might not understand where I'm coming from on it.
Me, I've done a few things that are probably similar to what you've done. And I know Eberron is loved by many for the things it has done which are in this vein.
Writing a protest on GH or FR though, would not be as well received though.
Well, I do, actually. In my games, there's absolutely no assumption that the world resembles medieval Europe in anything more than a superficial and localised fashion. In my current game, using the Scales of War adventure path, the PCs may carry crossbows and longswords, but the feel of the world - at least the target I'm aiming to hit, even if I don't quite make it - is much more "imperial China in one of its least unified periods" or "declining imperial Rome". Magistrates held over from the imperial bureaucracy instead of a mayor or town council, for instance.
Ahem, there is a difference between exploring other historical areas to base your role-playing in, and objecting to one particular version. So you are doing a pseudo-imperial China/Rome game...this is not the same as declaiming that D&D's default set-up is terribad.
I have no objection to the former, I even encourage it, it's the latter that I find tends to be tiresome.
I'd much rather you go about designing the setting you find interesting instead.
Besides this, while all cultural contexts are problematic, we can still attempt to avoid re-enacting the same problematic assumptions in our games without purpose. If I include sexism or racism or authoritarianism in my games, you can be sure I'll have tried as hard as I can to make it have a purpose - a purpose that my players will at least not be irritated by, if not actively appreciate.
Exactly what I've been saying. Avoiding things is one thing. I avoid questions about consuming alcohol in games myself. And gender discrimination too for that matter.
Oh, and before I forget, here's a request, it's a bit involved, and you'll want to do it before you read too far:
Imagine a fighter. Fix the image in your head. Write down a description if you want. If you feel particularly up to the task, you can make a drawing.
Now do the same for a mage, a cleric and a thief.
Now really stop and do that.
Or decide "eh, I'm not going to do that"
Last chance to stop.
Ok, so you may have figured out from the context of the thread what I was asking you to do, which was to share your own conceptions, if unconsciously. If you want to involve your gaming group, and they don't know about this thread, or you can spring it on them, then you might try to use them as a sample.
Just a thought based on recalling an experiment from high school. Everybody was asked to draw a scientist. Most drew men in lab coats. I doubt anybody would guess what I drew.