Not a proposal, just a discussion as I have no clue what to propose.
I'm noticing a problem with the way 4e handles items and the way L4W leveling works.
The basic assumtion with 4e is 5 players in a group, and an adventure lasting 1 level is supposed to have 10 treasure parcels. 5 of those parcels are magic items and 5 are money, so we can reasonable assume that each character will have a magic item by the time they hit level 2.
The problem is with our open party system and bonus time xp we can't count on when someone will get an item or when someone will level.
My adventure I ran I orginally intended it to give 5000 xp, enough for 5 characters to level, I didn't include time xp into the calculation becuase I had no way of knowing what the time would be. Since I intended the adventure to level 5 characters I included 10 treasure parcels. However they players I got some already had experience, some did not, some already had items some did not.
I stoped the adventure short due to the way the plot ran down, and thus there was no reasonable chance to award all the treasure parcels, So no some of the characters will be lvl 2, some still lvl 1, some with items some with not. and who is 2 and who is not, and who has and who doesn't don't match up like they should.
Larinza has reached level 2 now, though with 2 adventures, as such the number of treasure parcels just havn't fallen her away. If I award all my dm credits to her rather than save them for my second character she's gonna be pushing close to level 3 without anything.
Let me reiterate, I'm not saying this is a problem now, but I think it's going to be a problem that expands as we go up in levels
I'm noticing a problem with the way 4e handles items and the way L4W leveling works.
The basic assumtion with 4e is 5 players in a group, and an adventure lasting 1 level is supposed to have 10 treasure parcels. 5 of those parcels are magic items and 5 are money, so we can reasonable assume that each character will have a magic item by the time they hit level 2.
The problem is with our open party system and bonus time xp we can't count on when someone will get an item or when someone will level.
My adventure I ran I orginally intended it to give 5000 xp, enough for 5 characters to level, I didn't include time xp into the calculation becuase I had no way of knowing what the time would be. Since I intended the adventure to level 5 characters I included 10 treasure parcels. However they players I got some already had experience, some did not, some already had items some did not.
I stoped the adventure short due to the way the plot ran down, and thus there was no reasonable chance to award all the treasure parcels, So no some of the characters will be lvl 2, some still lvl 1, some with items some with not. and who is 2 and who is not, and who has and who doesn't don't match up like they should.
Larinza has reached level 2 now, though with 2 adventures, as such the number of treasure parcels just havn't fallen her away. If I award all my dm credits to her rather than save them for my second character she's gonna be pushing close to level 3 without anything.
Let me reiterate, I'm not saying this is a problem now, but I think it's going to be a problem that expands as we go up in levels