Ok, how do i get it?
It says we should try it, but where is the downloadlink?
The lair stat block might be decent for sandboxy play over the course of a campaign, but my games generally don't have the play length for that. I do like how he keys repopulating to when the party takes an extended rest, but that futzes with the pacing of the game, making more conservative parties (who rest more often) higher level faster than they would be otherwise, which could, in an extreme situation, basically mean that the party would sit there grinding on an infinite orc spawn as if this were a videogame. Which isn't an ideal thing for most games, I think.
Maybe his tables are different, but mine generally have a pretty strict time limit, not only in terms of the time in each session, but also in the number of sessions devoted to a given adventure/campaign. This works for a theoretically infinite-time-span campaign, but it's not so great when you've got specific things you want the party to accomplish. For that, you might need some more aggressive pacing ideas.
TheAngryDM said:That is an extreme example and one, I hope, that most DMs would avoid. Like everything else in D&D, a person with a brain (the DM) must ultimately act as arbitrator and reality checker. Besides, I have a hard time picturing a group of players actually willing to do the infinite grind for XP thing. The Slaughterhouse Method is a shortcut for the DM to use when populating and repopulating the dungeon, nothing more or less. The DM must still apply some discretion.
Even so, I think it is versatile enough to be useful at a number of tables. I hinted at some of the alternatives. But one more that occurs to me is a DM using it (mainly with skill challenges, narrative, and only occasional combat) to define the PCs home base city. In that case, their adventures for different factions would change the landscape of the home base.