City of the Spider Queen (mini-campaign)

Okay, guys, so here's my math:

HM's post in RG said:
7) EDIT: PC's get max HP per class lvl (as like I said this is a tough one), and any change in a stat that is permanent gets retroactivity... meaning increases in INT do to lvl up give you skill points as if you had that INT since day one.

So I simply applied HM's ruling. Maybe somebody gets some more skill points now... anybody increased his/her INT on the way?

HM's post in IC said:
Total Ranks 96 = 8 [Rogue] + 8 [Wizard] + 30 [Unseen Seer] + 50 [INT]
Total Used in RG = 147 [51 extra]

Available skill points (class+int+human):

1st level rogue = (8+5+1) * 4 = 56
4 levels of wizard = (2+5+1) *4 = 32
5 levels of US = (6+5+1) = 60

SUM = 148

HM's count says 147. I've summed up the points in the RG, and I get 147, as well. Well, I guess, I've saved one skill point for later. The languages are bonus for high int.

Side note: Aden has the Able Learner feat from RoD. This means you can purchase all skills for one point, even if it is cross-class. It was elemental to the concept of Aden, as otherwise, he would not have been able to increase several rogue skills as wizard. Only humans can take it, and it has to be taken at 1st level -> if that is available as a houserule, I would not need this feat.
 
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Regarding the OP:

Yes, Aden was trying to establish an OP in the IC "on the way". Of course, he does this rather nonchalant. Well, to be more specific in OC, I'd agree to what perrinmiller has posted. Aden is more than happy to stay behind when entering hostile territory, as that let's him position for ranged combat. However, I'd also say if the warriors move through a door, and they do not see an enemy, or if the room (cave?) is large, the rogue takes the front, scouting again.

Also, I'd like to suggest:

4. No light while scouting and out of combat, unless necessary

I'd say standard OP is we do not have a light source at all. This would provide us with opportunities to gain surprise on the defenders.

Morroland + Fafnir have Darkvision, so does Dargun, as well as Platinus.

Aden has Darkvision (Goggles of Night).

I think we should consider using Darkvision as a spell for those few who don't have, rather than signalling our approach to all Drow sentries. If I am not mistaken, Renard can cast darkvision.

5. Light while in combat, if circumstances permit

Having a strong light source will help us in combat (hurting the drow's eyes). The more this light comes as a surprise, the better. We could, for instance, have a stone with a daylight spell or some other light source sealed in one of our bags (bag of holding etc.) and pull it out once we make enemy contact.
 

Oh, Platinus will offer to coat anyone's weapons in Slash's poison who isn't opposed to the idea. Since he's applying it, there's no chance of accidental exposure. It's 1d6/1d6 dex dmg DC 21 poison. And we have an unlimited supply. I don't know if poison can be added to the gun pellets though.
 

If HM agrees on this, and if Aden does not have a chance of accidental exposure (see, I am not an Assassin after all, am I?), I'd gladly have you coat a few of my pellets.

For the OP:

When scouting, Aden will stay between 30' to 60' ahead of the party (i.e. those who cannot sneak), in order to be quiet enough.

HM said:
OOC: And for those who need a map.

perrinmiller said:
HM can use that time he saves from map-making to provide the descriptions in IC instead and we can play it loose.

I'd like to point out that I have asked for directions. I have not asked for a map. That said, knowing the surrounding is perhaps more important for somebody scouting the terrain. As the party scout, I'd really like to know the general layout, including distances to make my move. A good description does not require a map at all. By HM's entry post to the situation, I had no idea he wants to railroad this and cut it short. Now we're in one of the buildings, and it smells undead -- so I'd rather stay careful, really.
 
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Dargun's Move Silently and listen are on a par with Aden. Also, he as a chance of identifying dodgy stonework just by passing. So I suggest he sticks close to Aden and acts as bodyguard, while Aden is scouting, checking for traps etc.

No poison for me. i tend to use natural weapons.
 



Renard will shout advice (Dark Knowledge) and wait to be consulted on questions of scholarship. Any attempts to scout or fight would end in a bloody, embarrassing mess. He'd be happy to buff you, though, so if you see anything in his spell list you like, feel free to assume Renard has filled you in on which spells he can offer. With a search check of 15, he's probably not the best in the group, but please feel free to ask his help.
 


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