Howdy kaomera!
kaomera said:
And the quasi-epic characters have big responsibilities, often just unleashing their power is fraught with consequence. In contrast epic 4e PCs saunter out and punch Demogorgon in the faces - or at least that's what I've found that players want.
Make sure that the actions of the PCs have an equal and opposite reaction somewhere else.
- They may have killed Demogorgon, but then Graz'zt will conquer the territory of Demogorgon and become even more powerful, destabilizing the Abyss, the resulting war spills into the other planes.
- Or Demogorgon escapes, although the PCs managed to sever one of his heads. While the wounded Demon Prince plots his revenge (which involve's toadying to various evil deities) against the PCs, Orcus turns Demogorgon's severed head into a Demilich.
- With one of their number slain, the collective remaining Demon Prince's conspire to teach the assassins a lesson, by invading their homeworld.
They want to just keep running dungeons, but they want that "epic feel", and I think the two are just pretty much mutually exclusive.
My advice here would be to keep it short, with maybe 3-4 Scripted Encounters and some potential Random Encounters.
Most of the really high level adventuring we did invloved maybe 3 combat encounters followed by dealing with the (often political) repercussions of what we had just done.
Thats not to say the capacity for longer Dungeon crawling didn't exist, but when the PCs are almost as powerful as the Demon Prince they are facing, then most of the guards on the way to the throne room are going to be like dropping sausages into a meatgrinder.
As we have seen from WotC Epic Material, theres a gravitation towards Elite and Solo opponents at the higher levels. One of the annoying aspects of the E series adventures is that there is no verisimilitude given to the forces of Orcus in terms of composition. I remember vividly in one encounter there is this Vampire Lord who is more powerful than a Balor, but he's really just treated like any other mook even though he's basically a Demigod (in terms of power). In doing things this way, theres no real sense of progression, because no matter how powerful the PCs are, rather than having them cut down dozens of Glabrezu guards, instead the Glabrezu guards are just given extra levels to compensate (so you end up facing them in small numbers). So in a way, 4E has its own built in
Level Scaling that you need to be wary of (a feature which ruins the Dragon Age videogame in my opinion).
Maybe I just haven't been reading the right adventures; I think someone mentioned E1 as being good, maybe I'll track that down and give it a look. I think that if WotC was going to publish epic material that would be useful to me it would need to include both a "tutorial adventure", with copious sidebars of "why we did this thing that we did and why we did it that way", and also at least as important would be some advice on epic play (and maybe epic character design) for players.
I actually did a
Review of E1 Death's Reach a few months ago. The E2 and E3 reviews are in the pipeline. E3 is probably my favourite of the bunch.