Vincenzo bravely swims about in the murkey waters of the sub basement access to the ocean's myserious depths.
OOC:
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say, i better read up on swimming, donchathink.
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[sblock=swim skill]
Check: Make a Swim check once per round while you are in
the water. Success means you may swim at up to half your
speed (as a full-round action) or at a quarter of your speed
(as a move action). If you fail by 4 or less, you make no
progress. If you fail by 5 or more, you go underwater.
If you are underwater, either because you failed a Swim
check or because you are swimming underwater
intentionally, you must hold your breath. You can hold your
breath for a number of rounds equal to twice your
Constitution score, but only if you do nothing other than take
move actions or free actions. If you take a standard action or
a full-round action (such as making an attack), the remainder
of the duration for which you can hold your breath is reduced
by 1 round. (Effectively, a character in combat can hold his
breath only half as long as normal.) After that period of time,
you must make a DC 10 Constitution check every round to
continue holding your breath. Each round, the DC for that
check increases by 1. If you fail the Constitution check, you
begin to drown. The DC for the Swim check depends on the
water, as given on the table below.
Water->Swim DC
Calm water->10
[/sblock]
move at half speed this round ( Con=13)