Sinking Ever Deeper [IC] (HM Judging)


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Fulgrim keeps a coil of the rope to the right of his feet, careful to keep his legs out of the line of the rope as he slowly plays the rope out as Vincenzo splashes into the water.
 

Vincenzo bravely swims about in the murkey waters of the sub basement access to the ocean's myserious depths.

OOC: say, i better read up on swimming, donchathink.

[sblock=swim skill]
Check: Make a Swim check once per round while you are in
the water. Success means you may swim at up to half your
speed (as a full-round action) or at a quarter of your speed
(as a move action). If you fail by 4 or less, you make no
progress. If you fail by 5 or more, you go underwater.
If you are underwater, either because you failed a Swim
check or because you are swimming underwater
intentionally, you must hold your breath. You can hold your
breath for a number of rounds equal to twice your
Constitution score, but only if you do nothing other than take
move actions or free actions. If you take a standard action or
a full-round action (such as making an attack), the remainder
of the duration for which you can hold your breath is reduced
by 1 round. (Effectively, a character in combat can hold his
breath only half as long as normal.) After that period of time,
you must make a DC 10 Constitution check every round to
continue holding your breath. Each round, the DC for that
check increases by 1. If you fail the Constitution check, you
begin to drown. The DC for the Swim check depends on the
water, as given on the table below.
Water->Swim DC
Calm water->10
[/sblock]

move at half speed this round ( Con=13)
 
Last edited:

Vincenzo disappears into the murky water, his kicking feet the last you see of him. In his wake, more silt is stirred up and the water churns. Tense seconds pass all too slowly as you wait...

Vincenzo
[SBLOCK]
You are forced to navigate by touch due to the silt in the water which thickens from your own movement. You feel your way forward through what seems to be a narrow sloping tunnel leading down. After two body lengths it levels out. You grope your way forward feeling spongy surfaces beneath the slime of muck. You travel this way nearly a full minute. Just as you are about to turn around you feel the floor in front of you rise up. The passageway slopes upwards and moments later your head bursts out into a pocket of air!
You breathe in the stale air with a sense of relief. You are standing chest deep in water full of churned up silt from your arrival. Your light illuminates another fairly large chamber. Across from you you can see a large wooden door. It is not boarded up like the last one, but it seems warped and twisted in the frame. Your rope feels taut, like it is at the limit of its reach where you stand.
[/SBLOCK]
 

Vincenzo disappears into the murky water, his kicking feet the last you see of him. In his wake, more silt is stirred up and the water churns. Tense seconds pass all too slowly as you wait...

Vincenzo
[SBLOCK]
You are forced to navigate by touch due to the silt in the water which thickens from your own movement. You feel your way forward through what seems to be a narrow sloping tunnel leading down. After two body lengths it levels out. You grope your way forward feeling spongy surfaces beneath the slime of muck. You travel this way nearly a full minute. Just as you are about to turn around you feel the floor in front of you rise up. The passageway slopes upwards and moments later your head bursts out into a pocket of air!
You breathe in the stale air with a sense of relief. You are standing chest deep in water full of churned up silt from your arrival. Your light illuminates another fairly large chamber. Across from you you can see a large wooden door. It is not boarded up like the last one, but it seems warped and twisted in the frame. Your rope feels taut, like it is at the limit of its reach where you stand.
[/SBLOCK]

[sblock=dm] is there somewhere to tie off the rope?[/sblock]
 


[sblock=for the dm] I have been using a sunrod. He will sink his dagger in the boards,draw his rapier and examine the door a bit closer. If nothing of further information value can be attainened he wil resheith his rapier and follow the rope to the rest of the group.[/sblock]
 

Fulgrim looks quizzically at the others as the minutes go by. The rope had played out relatively smoothly as Vincenzo disappeared into the water. Fulgrim gives a short double pull as a way to gauge if Vincenzo was still on the other side and responding.

"P'haps I shoulda' gone over da signals we use in da tunnels 'fore lettin' him go." Fulgrim says in an even tone.
 


Vincenzo
[SBLOCK]
The floor feels like thick mud as you struggle across the long room to the far door. Examining it closely you can see the wood has swelled from all the water it has absorbed and is stuck fast in the frame. Careful pushing and shoving reveals that it will take some serious muscle to break it down. You think that there may be another air space beyond this door, though, from some experimental tapping.
[/SBLOCK]
 

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