WheresMyD20
First Post
I prefer having a wide variety of ability score methods presented in the rules and letting the DM decide which ones are appropriate for his game. None of the methods needs to be labelled "default".
I believe that they do encourage min-maxing, as most of the characters my players play have started with a score of 20 in their most relevant attribute (e.g. the fighter with 20 Strength, the alchemist with 20 Intelligence), etc., via racial ability bonuses on top of point buy. I thought that might simply mean that I'd been too generous with the point-buy allocation, but my players flat-out told me that they were going to put 20 into their "prime requisite" (to use an older term) no matter what.
As I see it, the main draw of point-buy is that it lets you perfectly tailor a character around a specific idea that you already have. If you want to play a wizard, you can make the right stats for a wizard, instead of randomly rolling up a character that'd make a better fighter.
I've also found myself liking several ideas I've recently read on various OSR blogs (most notably Grognardia; forgive me for not posting a link), stating that Pathfinder/D&D is a game, and that the game begins when you first sit down to make a character, not when the first adventure begins - in other words, that character "generation," rather than character "creation" - is part of the game-play, random die rolls and all.
In the last PF game I played before the DM came to his senses, we all rolled 16's or better except one guy who rolled 10's or less. The DM let him reroll five sets of stats before he too finally got to the promised land of uber stats.
"Department of Administrative Reforms and Public Grievances"?? Yeah, I could see that going over well.I like how DARPG handles abilities. Even if you roll terribly, you are still not that far removed from contributing in a meaningful way.
If every chaaracter is min/maxed, how is that bland and boring. Bland and boring is a subjective term.flumphs,
curious day yesterday, watched a guys review of Advanced Players Guide on youtube and he had a good observation: point buy for abilities lead to min maxing of characters. Which in turn leads to overpowered pcs. He stressed that you do point buy so everyone is treated fairly in the character creation process. Alternatively he said that it would be better to role a 3d6 or a 4d6 to generate characters. Yes, some people would have average characters and there would be the occasional uber character generated but it solved the problem of bland and boring min maxing.
is he right?
foolish_mortals
No, he's not right. If he said the stuff you said, he shouldn't quit his day job. He's way off the mark. Of course, I don't have access to this video, so does he explain how exactly "powerfulness" relevant to how boring or exciting a character is?flumphs,
curious day yesterday, watched a guys review of Advanced Players Guide on youtube and he had a good observation: point buy for abilities lead to min maxing of characters. Which in turn leads to overpowered pcs. He stressed that you do point buy so everyone is treated fairly in the character creation process. Alternatively he said that it would be better to role a 3d6 or a 4d6 to generate characters. Yes, some people would have average characters and there would be the occasional uber character generated but it solved the problem of bland and boring min maxing.
is he right?
foolish_mortals