"These new spells can be common spells chosen from the sorcerer/wizard spell list(p192) or they can be unusual spells that the sorcerer has gained some understanding by study."(PHB, 54)That's not quite what I meant. Source please. I've been quoting the work under debate.
Trance-Zg said:sack familiar,
eschew material at 1st level,
bonus 1 heritage feat at 1st level,(draconic, fey, celestial, infernal etc...)
meta magic spells have normal casting time,
diplomacy, intimidate, use magic device and perform class skills,
So... got any reason for Sorcerers to actually stay in the class?
...
The only way to keep wizards and sorcerers in their class ultimately is to ban or nerf all the full caster PrCs. They're just too good. A lot of non-caster ones are better than the base classes, too, but a) base class non-casters are weak so I'm less concerned to begin with and b) caster PrCs advancing CL is a much greater "keepsake" from the base class than full BAB or advancement of monk class features or the like could ever hope to be; getting stuff on top of that is just inherently going to be brokwn if that stuff is the slightest bit worthwhile.
Agree,
best solution is to limit full casters to 1/2 max character level(round down) and that makes very interested characters but we kinda derailed from topic here...
That's actually a very interesting prop. So at 20th level, you could have max 10 caster levels and cast up to 5th level spells (which fortunately include Raise Dead).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.