• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Not D&D

Yeah I'll second the One Ring as a mainstream game that really does something novel and useful. I also get great games our of FATE systems (maybe obviously, given that we wrote one) and have a great time exploring and developing even more niche games. We've had outstanding sessions with Reign, A Dirty World, and Fiasco in the last short while.
 

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Ars Magica 5th Edition
Warhammer 2nd Edition
FantasyCraft
Star Wars Saga Edition
Old World of Darkness, Dark Ages
7th Sea (with a few tweaks)
Star Trek (Decipher)
Shadowrun (most of my experience is with 3rd Edition)
Mutants and Masterminds 2nd Edition
 

Definitely Traveller for me. Excellent use of random tables as inspiration, simple core mechanics with optional modular extensions of greater complexity (starship design, trade, &c), and just fun to play. I'm curious to give Legend of the Five Rings a shot, too.
 



Well, I have always liked Deadlands, the original version. Sure, it is clunky in some ways, and has a lot of weird interactions, but it just plays so differently from D&D.
What happened to it? I tried to find the core book of the original version (not the d20 one) a while ago but it seemed impossible. Now there is a system that could use a Kickstarter revival.

Plus: Feng Shui. Love that system! It's fastpaced, streamlined Hong Kong action, with just a dash of quirky. Love it.
 

Plus: Feng Shui. Love that system! It's fastpaced, streamlined Hong Kong action, with just a dash of quirky. Love it.

This. How did it take to post #26 to mention Feng Shui! An awesome game for emulating action movies (especially Jackie Chan style moves). Any game where you can cinematically describe the over-the-top way that you take out a mook is a fun one.

Olaf the Stout
 


I only ever knew 4th edition. What's the difference? Worth to swap?

The differences are whole lot of flavor. 4E is easier to play and to make characters and they ramped the power down especially those of mages and shamans. And they homogenized them so badly imo that they should just be the same class now.

The thing is in there quest to make the game more modern and user friendly and to appeal to the 20 somethings they took a great deal of the flavor out of the system.

For example they made the tech go wireless because the game was made in 1980s so they thought kids wouldn't get a non wireless world. To me it made no sense at all that a world that was so vulnerable to cyber hackers would make it easier to hack the system.

Then they made it less deadly for hermetic mages to summon elementals. Now elementals are just as tame as spirits. The idea was elementals were very powerful and yes that was true but the mage spent a fortune and risked death every time they summoned one to bind it services.

Those are just a few of my beefs. I don't have access to any books right now so I can't look through them and see what else there is.

I know that I took a character from 1 to 3 edition and yes it required some tweaks but the character was still basically the same trying to convert to 4 was impossible. To make it playable I would have had to gut the character.

I have been teased by my gaming friends that I have an issue with the number 4 because I feel the same way about 4E DnD.

I think if you are happy with the way game plays and you enjoy the world why swap unless you get a chance to play with people who like the older versions.

I do think it is worth looking at the older editions if you can to see how the game was done if you are interested.

My son loves 4E Shadowrun but hated the older versions so I know a lot of people do enjoy it.

I really dislike whole scale changes to a game at that point I wonder why didn't you just make a whole new game and call it something else. One of the litmus test for me is converting characters if you can do it fairly easily from one edition to another then we are good but if it is impossible then I get irritated.
 

The differences are whole lot of flavor. 4E is easier to play and to make characters and they ramped the power down especially those of mages and shamans. And they homogenized them so badly imo that they should just be the same class now.

The thing is in there quest to make the game more modern and user friendly and to appeal to the 20 somethings they took a great deal of the flavor out of the system.

For example they made the tech go wireless because the game was made in 1980s so they thought kids wouldn't get a non wireless world. To me it made no sense at all that a world that was so vulnerable to cyber hackers would make it easier to hack the system.

Then they made it less deadly for hermetic mages to summon elementals. Now elementals are just as tame as spirits. The idea was elementals were very powerful and yes that was true but the mage spent a fortune and risked death every time they summoned one to bind it services.

Most of what you say there makes me glad I didn't pick up SR4. Thanks!
 

Into the Woods

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