Steely_Dan
First Post
Might I suggest that the game should be built around the idea it's DM'd by an average DM and not a perfect one?
True; but that's what makes or breaks this game.
Might I suggest that the game should be built around the idea it's DM'd by an average DM and not a perfect one?
I don't see (npi) how that's an issue. Magic-users and Clerics both had Continual Light, so out of the lowest levels you say "I pull out my coin with continual light." Then Light became a cantrip, then an at-will cantrip. And what adventuring party didn't go into a dungeon with torches, Bullseye lanterns, and enough oil to re-enact the bombing of Dresden?
Nobody ever heard of torches? Or lanterns?
(I mean, Light & Continual Light are nice, but they won't light a web, a Web, or a warming campfire...)
Combined with dungeons and caverns that rarely include more than a 20ft straight line, your meager light sources are useless...and whenever you do enter an open area or large cavern, your light sources are conveniently not powerful enough to do anything but illuminate you clearly for the dozens of goblin archers that selectively target anyone wearing a robe.
I really have never played with anyone in a campaign that griped about the fighter. I know thats just my experience but thats what it is. I think you might be shocked to discover that a lot of Pathfinder players feel this way.Yeah, if you just look at the mechanics of the classes, the storied popularity of the fighter is inexplicable. If you look at the archetypes it represents, though, it makes a lot more sense. The genre is /filled/ with warriors, very few of them run around casting spells like Paladins and Rangers, it's a lot less full of thieves and casters.
Yeah I DM 95% of the time. I've played some. I find no one DMs as well as me so I prefer to just do it myselfAs I understand from other conversations, you mostly DM. So that's how I mostly take your opinions: not from the perspective of a player trying to get away with something for a favored class, but from that of a DM wishing to use the system to shape the campaign to his vision.
Well that could be aid about any class.If you look through the story hour, you'll find long-running, successful 3.x (even 2e to 3.0 to 3.5) campaigns, in which every PC is a caster.
I've only ever had to recruit wizards and clerics. Never a fighter.On the flip side, 4e campaigns have no need to 'recruit' fighters, as long as you get some sort of defender, you can play the concept you like. There's even an arcane defender. But, sure, 4e campaigns have more than enough martial characters. When the essentials-only rule is lifted at Encounters-like events, you even end up with all-martial parties.
I think the 3e people are ready for a new game. If Pathfinder was coming out with Pathfinder 2.0 I'd be really interested in what they were doing. If they hired Monte as lead I'd be overjoyed. You see it's been a lot longer since we got a new game.No, there are too many of these 'camps' that are too inflexible, there's no way /5e/ could make them all happy, nor even come close. Though, honestly, they all should have already been happy before: happily gobbling up new material for & playing 4e or Pathfinder or DCC or OSRIC or Labyrinth Lord or Myth & Magic or their other retro-clone of choice.
Probably sooner than you think.There will be another ed of Pathfinder eventually.
When I don't mind X and I actively dislike Y, it is not arbitrary. But I realize for some people the only way for them to tell what was or wasn't was to get someone who did understand to point out the issues. I think most stuff 4e people want could be done in a non-dissociative way. I also think classes wouldn't have to be similarly structured to make 4e people happy. 4e people want a result. 4e gave them that result. 3e people felt the price was too high but most of them didn't hate the goal just the method. So the key would be to achieve at least some of the goals in a different more palatable way. Then 4e people and 3e people could be happier.In part because some of the things you say in support of those views strike me as invalid, and I have that afore-mentioned little compulsion to set the record straight. Also in part because we don't see eye-to-eye on a lot of issues. But, sure, I'd love to spend more time talking up good ideas for 5e than talking down misrepresentations of 4e.
They're trying to do something.CS hints at the kind of potential the 3.x fighter had. Customizeability and round-by-round versatility. Problem was, plonked down in a world full of 'tier-1' Vancian casters, enemies that could paste him in one round, and monsters he couldn't use any of his cute tricks against, even if that potential had been fulfilled, it wouldn't've been just another trap choice. I see very little to indicate that the 5e fighter is going to do any better. There's a lot more to be seen, of course, but I'm not the optimistic type.
I'd rather it be built around the idea of taking average DMs and by any means available turning them into perfect ones; ditto bad ==> good, awful ==> tolerable, etc.Might I suggest that the game should be built around the idea it's DM'd by an average DM and not a perfect one?
Yep.Ratskinner said:Combined with dungeons and caverns that rarely include more than a 20ft straight line, your meager light sources are useless...and whenever you do enter an open area or large cavern, your light sources are conveniently not powerful enough to do anything but illuminate you clearly for the dozens of goblin archers that selectively target anyone wearing a robe.
As parties are usually invading said enemy wizard's home it's unlikely she'd be met carrying her books around. But yes, they should be find-able somewhere.Keep in mind, I just said it was a favorite trick, not the only trick. There's plenty more: like never ever running into an enemy wizard who has his spellbook on him (or anywhere, for that matter).
Solution: make the wizard roll to aim the spell just like the fighter has to roll to hit with her sword...So the wizard can't see well enough to target his spell, but the fighter wearing a heavy helm gets no penalty for fighting the same critter.
This one makes perfect sense, in fact: a fighter can reach around the corner to hit the Ogre but magic missile (or any missile, for that matter*) only goes in a straight line.The Ogre just around the corner can be attacked by the fighter, but not targeted by Magic Missile.
I would not be shocked to hear that on-line.I really have never played with anyone in a campaign that griped about the fighter. I know thats just my experience but thats what it is. I think you might be shocked to discover that a lot of Pathfinder players feel this way.
Heh.Yeah I DM 95% of the time. I've played some. I find no one DMs as well as me so I prefer to just do it myself.
Well, I didn't say 'class,' just 'caster' there are a /lot/ of 3.x casters.Originally Posted by Tony Vargas ==========
If you look through the story hour, you'll find long-running, successful 3.x (even 2e to 3.0 to 3.5) campaigns, in which every PC is a caster.
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Well that could be aid about any class.
I'm sure it's coming (inevitable, really, unless 5e slays Pathfinder the way Pathfinder helped kill 4e), and he'd be a prime candidate.I think the 3e people are ready for a new game. If Pathfinder was coming out with Pathfinder 2.0 I'd be really interested in what they were doing. If they hired Monte as lead I'd be overjoyed.
I don't believe it is. Though 'a matter of taste,' may seem 'arbitrary,' it's really more personal for instance. My hackles just go up when a stated rationale includes some invalid or factually questionable elements. I think most of us go through life without really /examining/ our likes and dislikes, so even when we try to explain them, we end up rationalizing rather than elucidating. That's one thing about discussions like this: they can be used to refine arguments for or against something, or to better understand how you came to be on the side you're arguing for, and thus whether you really want to stay there.When I don't mind X and I actively dislike Y, it is not arbitrary.
Unfortunately I don't have a story hour, but if I had, I could at least, unsurprisingly, present a 4E example of an all martial group. (Ranger, Warlord, Fighter). Though the Warlord is a ritualist. Which may be about what you'd expect in 4E - magic is still very powerful and useful, but primarily in the form of rituals, not class-specific spells.I would not be shocked to hear that on-line.
Heh.
Well, I didn't say 'class,' just 'caster' there are a /lot/ of 3.x casters.
Here's a well-known example: Sagiro's Story-HourThe PCs are two clerics, a cleric with a rogue level or two, two wizards, and a wizard with a fighter level or two (maybe, it's unclear). NPCs include an orc fighter and halfling rogue.
Feel free to go through the Story Hour looking for a party of all non-casting PCs.
I missed or forgot you'd made your comment in the context of the story hour. I agree we are fascinated by magic and the magical. Gandalf is by far the most interesting character for me in LOTR and thats in a world where magic is perhaps not as dominant as in D&D.....
Feel free to go through the Story Hour looking for a party of all non-casting PCs.
I'm sure Pathfinder 2e is coming. I expect it will appear a few years after 5e. I doubt Monte will do it. He can make more money as a lone gun.I'm sure it's coming (inevitable, really, unless 5e slays Pathfinder the way Pathfinder helped kill 4e), and he'd be a prime candidate.
I like longer runs too. I'd like 10 year runs anyway. I'd also like a game that was more additive than rewrite. I don't mind streamlining and/or tweaks for improved gameplay but I don't want the whole game fundamentally changed.Personally, I prefer an edition with a long run, and a quantum leap forward in the next ed. It's more time exploring the full potential of the game - RPGs have a /lot/ of potential depth - I've rarely found myself picking up a new ed without regretting characters or campaigns I never got to try under the old one (picking up 3.0 being an exception that leaps to mind). And, it's more reason to move on and adopt the new instead of sticking with the old.
I don't believe it is. Though 'a matter of taste,' may seem 'arbitrary,' it's really more personal for instance. My hackles just go up when a stated rationale includes some invalid or factually questionable elements. I think most of us go through life without really /examining/ our likes and dislikes, so even when we try to explain them, we end up rationalizing rather than elucidating. That's one thing about discussions like this: they can be used to refine arguments for or against something, or to better understand how you came to be on the side you're arguing for, and thus whether you really want to stay there.
(Man, I'm getting overly philosophical, here.)
There's some really good stuff there, check it out sometime.I missed or forgot you'd made your comment in the context of the story hour.
That's not what either of us were talking about, though (and, really, Gandalf is the equivalent of an NPC, a source of exposition and the occassional Deus ex Machichina, not a protagonist).I agree we are fascinated by magic and the magical. Gandalf is by far the most interesting character for me in LOTR and thats in a world where magic is perhaps not as dominant as in D&D.
I figure 'additive' is what we get /during/ a run. The core comes out, supplements add to it until it collapses under it's won weight. I'd like a long run for every ed like the one 1e had: over 10 years, and not that much over 10 books. (MM, PH, DMG, FF, Dieties&Demigods, UA, WSG, DSG, MM2, OA - am I forgetting anything?). A real quality hardcover book a year, rather than a dashed out book a month. I'm sure that's impossible from a business perspective, though.I like longer runs too. I'd like 10 year runs anyway. I'd also like a game that was more additive than rewrite.
If you're not going to make fundamental changes with a new ed, when would you make them? I don't think D&D has ever been so perfect that there wasn't some very real potential for fundamental change to improve it.I don't mind streamlining and/or tweaks for improved gameplay but I don't want the whole game fundamentally changed.
A ready-made rationalization is a thing of beauty. And, like I've said twice to no avail, there's an underlying real mechanical distinction that's being talked around. The whole 'dissociative' pitch, is just a very snarkily-intellectual way of saying you don't like that difference, though. Another variation on "it's not really an RPG." Or your own Monopoly reference, where you basically say anyone who prefers 4e isn't a real gamer, with just the commitment to D&D that a kid playing Monopoly has. On the other side, there's the conclusion that anyone wanting Vancian is just on a power-trip with their god-wizard, or that Pathfinder is exactly 3.5, or whatever.The issue I have with saying it's personal preference is this. A lot of people when they read about dissociative mechanics suddenly see why they have the issue. Until then they just felt like the game didn't resonate with them.
<snip Hero info and effect's based thinking stuff