Falling Icicle
Adventurer
Can't xp you yet, but this was very creative and pretty hilarious
Thanks.
Can't xp you yet, but this was very creative and pretty hilarious
So why is it then that people insist that wizards aren't or can't be balanced with fighters because they have a wider range of abilities (no matter how many drawbacks come along with it, like no armor, low hit points, the ability to have their powers disrupted, dispelled, etc.)?
The reason wizards were overpowered at high levels in the past was mostly due to the fact that they just had so bloody many spells that the whole "limited resource" thing was no longer much of a limitation at all.
Of course, there were some overpowered spells too, but those can be fixed on a case by case basis.
We've already seen some good ways of balancing some of the more game-breaking spells of the past, like making it so that long range teleportation can only take you to a teleportation circle.
And one key reason why was something you touched on later in the same post:The interesting thing, though, is that people generally considered fighters and wizards to be balanced in 4th edition
5e seems to be splitting the difference between 4e and earlier editions - the current playtest has 17th level and higher wizards capping out at just 19 daily spells, only four of which are 6th and higher level (one of each level from 6th to 9th). Maybe it will work, maybe it won't. Maybe it will work well enough for people who are fine with 3e's level of balance, but not well enough for people who prefer 4e's level of balance.The reason wizards were overpowered at high levels in the past was mostly due to the fact that they just had so bloody many spells that the whole "limited resource" thing was no longer much of a limitation at all.
The interesting thing, though, is that people generally considered fighters and wizards to be balanced in 4th edition, even though the exact same thing was true of that edition too! Fighters may have gotten powers just like wizards, but those powers were limited to strictly martial-themed things. Fighters couldn't fly, teleport, throw fireballs or do anything blatantly reality-bending. They certainly could do some things that were amazing and even stretched belief, but they were always feats of physical prowess, never anything outright magical.
Thats because 4E removed all non combat spells from wizards. On the battlefield it is balanced to shoot a 1d6 magic missile or a 1d6 arrow. What makes wizards strong is their non combat versatility. And as 4E ignored non combat this wasn't an issue there.
Thats because 4E removed all non combat spells from wizards. On the battlefield it is balanced to shoot a 1d6 magic missile or a 1d6 arrow. What makes wizards strong is their non combat versatility. And as 4E ignored non combat this wasn't an issue there.
.... that's the inherent problem with magic. It's better than fighting flat out. By definition magic allows people to do things that you can not normally do. Balancing magic with normalcy is doomed from the start, because then magic wouldnt be magic. At least not in the way magic is supposed to be magic. But god help us if we wont still try to balance magic and melee.