I see your point, but this still just doesnt work for me. Movement and attacking are things I feel should be under the control of the character in question unless there is some kind of powerful force taking that away. The issue I have is I am taking direct control of an npc's movement. In martial arts, i can try to lure someone by stepping back or to the side and hoping they follow me, but I cant compel them to stay on me ir move. Or I can give an opening, hoping to lure them into an attack, but again, it is totally up to them what they do with that. I much prefer this sort of thing be left up to the person controling the npc (the GM). If I step back, he might well follow, but doesn't have to. He gets to decide based on the npc, just like i get to decide my movement on battfield based on my pc.if I give an opponening, i would much prefer a mechanic that lowers my AC but gives me a damage boost should I hit on the counter. That way the GM gets to decide based on something much closer to that actual situation (there is an opening, it means something, capitalizing on it has some risk, the npc has to make the choice on what to do).