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[Adventure] Squash Those Bugs! (DM: Dekana, Judge: ?)

Dekana

Explorer
The explosives have extremely short fuses that would probably only burn for a couple of seconds. They are also small but rather powerful charges; when detonated, they would likely create a localized explosion, limiting damage to perhaps 25 feet. From these clues, Flervin thinks the bombs were intended for use in combat.

Nicodemus doesn't know much about this particular tunnel system.
 

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PierceSG

First Post
OOC: Hmmm, extremely volatile explosives that might explode on even the slightest touch but only a small area of effect for incombat use? I say, anyone able to light the satchel of explosives from distance and see what might happen? :3
 

Neil1889

First Post
Labraundos quietly suggests that he's going to cock an ear towards the door that they entered through.

"We might need to force things to get out. I'll have a listen at the kobolds first."

[sblock=actions]Perception check to listen at the door: 20.

I've used the Orokos dice roller for the moment in this thread, but rolz.org looks to be adequate also.[/sblock]
 


Neil1889

First Post
Labraundos returns back to Lenyara. Quietly he says, "Well they're there at the other side, but that is to be expected. Shall we get ready for trouble, but ask to be let out politely and see what happens?"
 

FlervaFlerv

First Post
With a cool look on his bearded face, Flervin responds to Labraundos "Aye, seems we should at least be ready for anythin'". He begins walking over to join his fellows in arms and shifts back in to his Owlbear form while moving across the room.

"With luck, we are being overly cautious, but best to be safe than sorry."


OOC: Anyone else having an issue with changes in text color, or your cursor randomly jumping back to the previous quick save point? I find I have to backspace and manually move the cursor back to the end of a word after an autosave...kind of a nuisance
 
Last edited:

Vertexx69

First Post
Squash those Bugs!
Nicodemus, Human
Warlock 1 (Partial Concealment UENT)
30/30 HP (4THP)

Nicodemus moves to within 30' of the door, readying an action to ignite the explosives or react to danger if need be. "A sound plan. I can light that fuse with a mere thought if the need should arise."
[sblock=Combat Actions]Free: Speak
Minor: ...
Move: to t7ish
Standard: Ready action to use hellish rebuke on explosives or attack sceaming kobolds if they try to lock us inside.
Action Point: -
[/sblock][sblock=Nicodemus]Nicodemus—Male Human Warlock 1
Initiative: +0, Passive Perception: 9, Passive Insight: 9
AC: 16, Fort: 15, Reflex: 17, Will: 13 — Speed: 6
HP: 30/30 (4THP), Bloodied: 15, Surge: 6, Surges left: 10/10;
AP: 0/1, Second Wind: Used, Milestones 0
Powers -
Eldrich Blast
Dire Radiance
Hellish Rebuke
Warlock's Curse
Dark One's Blessing

Arms of Hadar
Vanish

Flames of Phlegethos

[/sblock][sblock=OOC] Shadow Walk is always active. Nicodemus still needs 1 approval.

Damage Summary: (Total damage if all attacks hit)

[/sblock]
 

PierceSG

First Post
OOC: Are the explosives safe enough for Ashurn to pick the satchel up and hurl them towards the entrance if needed? And if so, care to let us know where the satchel might be lying at? I would love to see me some roasted kobolds if they are really trying to do us in. :3
 

Neil1889

First Post
OOC: Years of gaming have given me a general aversion to thrown dynamite and primitive grenades. Maybe we'll actually need these to blow the bloody doors off?
 

pathfinderq1

First Post
"Well, let's do this then," Lenyara snapped. She walked to the (locked?) door they had entered through and rapped on it firmly with the ilt of her short sword. "We're done! Open up!" Then, weapons ready in hand, she stepped smoothly to the side of the doorway and stood in a ready crouch...
 

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