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D&D 5E "Damage on a miss" poll.

Do you find the mechanic believable enough to keep?

  • I find the mechanic believable so keep it.

    Votes: 106 39.8%
  • I don't find the mechanic believable so scrap it.

    Votes: 121 45.5%
  • I don't care either way.

    Votes: 39 14.7%

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Who cares about the Dice? I keep reading this thing bit about dice having a say and have problems not hearing it "with religious overtones"

I like dice. I have quite a few of them and they are fun to roll. Also the random element and the possibility of failure makes the game more exciting. I find a lack of potential to fail to be rather stale myself. The combination of tactics and "luck" normally needed in DnD makes it more interesting to me.
 

I like dice. I have quite a few of them and they are fun to roll. Also the random element and the possibility of failure makes the game more exciting.
context failing to have any impact potentially multiple times against somebody who is almost defeated is more anticlimactic than exciting. (sometimes dice is fun sometimes having a choice that allows it go the direction you think is cool is better)
The combination of tactics and "luck" normally needed in DnD makes it more interesting to me.
Its just one more possibility and really luck hasn't been removed from the equation... player choices sometimes trump out the luck.

Taking half damage when you save has removed no less luck... in fact since it can take out much more potent adversaries it took more of it out of the picture.
 
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Reading Mistwell's example, it strikes me, rather humorously, that if I did this sort of thing with my Wizard characters there are certain posters who would accuse me of "DM Force" and being a tyrannical sort of DM who was making it more difficult for the player to do what he wanted to do. :)

Hey now, don't go bringing logic into this... Otherwise they might have to admit that LFQW isn't really an issue that can't be solved by a competent DM... :p
 

context failing to have any impact potentially multiple times against somebody who is almost defeated is more anticlimactic than exciting. (sometimes dice is fun sometimes having a choice that allows it go the direction you think is cool is better)

Removing the possibility of NOT defeating the target is anticlimactic to me. Having the target hang on, while on their last legs, can be as exciting as the PCs knowing they are on their last legs. Different strokes and all that.
 

Hey now, don't go bringing logic into this... Otherwise they might have to admit that LFQW isn't really an issue that can't be solved by a competent DM... :p
Really? You want to turn this already contentious thread into THAT one? Come on, now. Tongue-face ain't gonna slow that train down.
 



Hadn't seen the acronym before.

Me neither. I'm quite well acquainted with Linear Fighter Quadratic Wizard, but I wasn't expecting it in this context, because it has nothing to do with the topic at hand. In editions where the problem exists, the fighter's linearity does not result from having to roll to do damage.
 

Removing the possibility of NOT defeating the target is anticlimactic to me. .

The kids swishing in the video is humorous.. but lacks dignity. Sides the enemy can very much still win by taking you down or keeping out of range or well so many different ways prior to reaching that point.
 

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