D&D 5E Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

S'mon

Legend
Also, every fighter I have ever gamed with or played in 3rd edition did just fine in combat. Tell me one fighter that did absolutely nothing during combat because they weren't able.
Matthew Freeman/Tallarn's Fighter in the climactic battle of my 3.0e campaign, ca 2003. 17th level PCs. The Fighter was a melee type with an Artifact spear and heavy armour, 20' speed.
Surprise round to PCs - the two Wizard PCs cast Horrid Wiliting vs BBEGs, Fighter moves 20'. Init - Fighter rolled low on Init. Wizards cast Horrid wilting and other megadeath spells again. Fighter gets into melee at the end of round 1, by which time the BBEG and most of his lieutenants are dead.
 

log in or register to remove this ad

XunValdorl_of_Kilsek

Banned
Banned
Matthew Freeman/Tallarn's Fighter in the climactic battle of my 3.0e campaign, ca 2003. 17th level PCs. The Fighter was a melee type with an Artifact spear and heavy armour, 20' speed.
Surprise round to PCs - the two Wizard PCs cast Horrid Wiliting vs BBEGs, Fighter moves 20'. Init - Fighter rolled low on Init. Wizards cast Horrid wilting and other megadeath spells again. Fighter gets into melee at the end of round 1, by which time the BBEG and most of his lieutenants are dead.

Which has nothing to do with the fighter class. The wizards just beat him to the punch. What would have happened if they had made their saves and only took half damage? We can post these corner cases all day long, but it solves nothing.
 

Hussar

Legend
Contribution is purely subjective. The problem here is apparently what the other person sees as contributing. I may be entirely fine with my contributions to the game, but someone else may not be happy with my contributions and that's not right. You worry about your character and I will worry about mine. I think too many people are getting caught up in DPR and how quickly they can get through combat and on to the next one. Also, every fighter I have ever gamed with or played in 3rd edition did just fine in combat. Tell me one fighter that did absolutely nothing during combat because they weren't able. If they didn't bring a bow to a flying game then that's their problem, but I have never seen a fighter that had trouble hitting any AC from all the Monster Manuals. I think the problem here is people expected the fighter to always be king of DPR, just like somehow every creature fails their saves or the Wizard just happens to have the right spell at every turn.

When you actually play these games enough, you will see that the majority of these cases are corner cases and I don't want a future game designed around would could possibly happen or may sometimes happen. It's also amazing how the DM just seems to disappear from the table when all this broken stuff is supposedly going on.

You didn't play a lot of high level 3e did you? Because, watching the fighter get grappled in round 1 by virtually every bloody high CR creature (because a great deal of them have improved grab and the large size means the fighter always loses the grapple) was pretty much par for the course in our high level 3e games.

That or the fighter failed a will save, because, again, high CR critters often have will save effects that either sideline the fighter for the fight (fear effects are a good one here) or charm the fighter.

And what's wrong with expecting fighters to be the king of damage? It was that way for the previous two editions and things went pretty well.
 


Bedrockgames

I post in the voice of Christopher Walken
So here is my feeling on the issue. I never really had any balance issues in 1E and 2E (second edition being the bulk of my earlier experience with the game). With 3E I noticed some balance issues with things like optimization, and such. Ididn't find them as severe a lot of people online were saying, but I did notice some issues. There were a few things that felt a bit out of balance to me. With 4E I felt it was too tightly balanced. Personally, I would love to see a return to the 2E approach. I don't know what we are going to get with 5E, but that is what my desire would be. One thing am not into, is having ever character be good at combat. I just find that dull.
 

XunValdorl_of_Kilsek

Banned
Banned
You didn't play a lot of high level 3e did you? Because, watching the fighter get grappled in round 1 by virtually every bloody high CR creature (because a great deal of them have improved grab and the large size means the fighter always loses the grapple) was pretty much par for the course in our high level 3e games.

That or the fighter failed a will save, because, again, high CR critters often have will save effects that either sideline the fighter for the fight (fear effects are a good one here) or charm the fighter.

And what's wrong with expecting fighters to be the king of damage? It was that way for the previous two editions and things went pretty well.

Played loads of high level games in 3rd edition. Played all they way to level 38 twice and never saw these so called problems. I know there were people who tried all sorts of crazy :):):):) but when you dug deeper you found that most of it didn't actually work.

Fighters being grappled in round 1 huh?
 

pemerton

Legend
I think too many people are getting caught up in DPR
Did you not read [MENTION=765]Marshall[/MENTION]'s post 9 above yours? You seem to be the only poster in this thread obsessed by DPR. 4e is widely regarded as a highly balanced versin of D&D, but there is no equivalence of DPR across 4e classes. Even 4e strikes are not equivalent in DPR.

Which has nothing to do with the fighter class. The wizards just beat him to the punch.
What would have happened had the fighter won initiative? I don't think the combat would have been over.

So its not about contributing, but about dominating/"shining".
So who do you think should be shinging during fights, if not fighters? And why do you even mention "dominating" - I thought your view was that fighting is only a modest part of the overall game.
 


Mistwell

Crusty Old Meatwad (he/him)
When you actually play these games enough, you will see that the majority of these cases are corner cases and I don't want a future game designed around would could possibly happen or may sometimes happen.

Again implying people who differ with your view have not played as much as you and so they just don't understand?

I guess you missed this post above. It's meant for you, so here it is again:

I am still waiting for actual evidence, beyond personal anecdote, that this claim is true: " I'm talking about the myth that a lot of people somehow want all classes to be balanced when it comes to combat and damage." You also say in the thread title that it is " mainly a forum issue," as if the people posting in a forum are not also actual players reporting their experiences just like you are.

If you call something a "myth", you're saying it's not true. The only support for that claim is your own personal experience, which in the vast sea of D&D players in the world, is not meaningful for drawing such a broad conclusion. In fact, if anecdotal evidence were a good way to draw a conclusion, then taking a sampling of such anecdotes from around the world like you find in a forum would be the better way to do it. But, you were dismissive of opinions posted in internet forums, despite the fact they represent that diversity of geographic and age ranges someone should want if trying to genuinely determine if it's a real common experience or not.

Lots of people have said that in their experience it is true, from around the world, of various ages and group compositions. So, the moment that happens, it cancels out your own personal experience that it does not happen.

I am just not sure what the need is to tell others that their preferences, their experiences, are a myth. And that their opinions posted to a forum should be dismissed as not representative. You had to expect a more aggressive response to telling people that, right?
 
Last edited:

Because every single movement, placement, and action is taken into account. To play 4th edition in it's entirety, you must have miniatures. The game was designed for miniatures. Sure you can play a watered down version of the game, but we aren't talking about that.

3.0 and 3.5 were both designed for minatures - and you can't get AoOs right without knowing exactly who stands where. The only difference here is that in my opinion removing the AoOs with their numerous triggers from 3.X probably makes for a better game. 4e doesn't. But this doesn't mean that 3e wasn't designed for minatures every bit as much as 4e was.

And AD&D and oD&D have their movements stated in inches due to the tabletop wargaming roots of D&D. You have blast radiuses for spells - again you have to have the map to use them properly.

Yes, 4e was designed for minatures. So was every other edition of D&D published, especially 3.X. It's simply that rather than just being designed for minatures 4e took advantage of the things minatures can bring to the game by way e.g. of forced movement rules.

Played loads of high level games in 3rd edition. Played all they way to level 38 twice and never saw these so called problems. I know there were people who tried all sorts of crazy :):):):) but when you dug deeper you found that most of it didn't actually work.

Fighters being grappled in round 1 huh?

Good for you. What sort of spells did your wizards prepare, and how much in the way of anti-magic fields were there?
 

Remove ads

Top