Bedrockgames
Legend
Which is why I must, once again, ask "what would you consider to be so-called good design"? Shidaku has clearly labeled what he considers to be good design. You can agree with that or not, but you aren't telling us what you consider to be good design other than "not that". You keep saying that a system which does not possess equality doesn't bother you, and that's fine, no one's criticizing your tolerance of those games; but if you had to set games of a scale from "better to worse" based on something how would you rank them? Is a game where no one expressly sucks at combat a bad design choice to you or is it merely a design element you don't care about? "It doesn't bother me" is so impossibly noncommittal. What does bother you?
I petsonally like games that balance playability, plausibility and the integrity of flavor/setting. So I want some balance but everything comes at a cost, and I want balance that doesn't disrupt my sense of immersion or the excitement and surprise that comes with exploring a fantastic world. But again , that is my preference. I don't think you can take that and turn it into an objective measure of good design.
When it comes to balance, I prefer games where I can make a character who is weak at combat but good at something else. I like having that in a party as it seems to lead to more interesting developments. I do not like feeling like the system protects me from these sorts of things.
and a game where no one sucks at combat is not my preference.
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