Thoughts?
Silly.
What happens when the group fails a "stealth group check"? Who is spotted and who can get a surprise round/ambush? "The Group" is not some hive mind being which consists out of the PCs.
Thoughts?
I have toyed around with the idea of using a hack of DW's perceive realities move. So, for example, each party member that rolls high enough on their perception checks can ask one of the following questions:
1) What, if anything, is watching me right now? (closest observer only)
2) What, if anything, did the original architect of this constructed, indoor location wish to keep secret?
3) What recent modifications to this indoor location have been made to keep something secret?
4) What is the most suspicious non-architectural item visible within 30' of my location?
5) What, if anything, are the signs or markings indicating recent passage? (pinpoints tracks but does not permit tracks to be followed)
6) What is the exact location of a hiding OR invisible creature (not both) within my field of vision, of whom I am already aware?
etc.
My hope would be that a well-designed list of specific options would leverage the perception skill to ramp up tension, rather than defuse it. But I'm still very much in the 'toying around with the idea' stage.
To do that the Stealth system (and maybe the greater ruleset) has to embrace fail forward design & non-binary success/failure.
Silly.
What happens when the group fails a "stealth group check"?
Who is spotted
and who can get a surprise round/ambush?
"The Group" is not some hive mind being which consists out of the PCs.
Didn't say it was, as you know.
Except that is the conclusion of group checks. Why should one party member being bad at stealth mean that all party members get spotted? No, just because the clumsy knight gets seen or heard by the enemy it doesn't mean that they automatically know were StealthyMcHalfling is, or that he is even there, giving him the chance of ambushing them or fleeing without much trouble. All this is impossible with group checks as there the group in indeed one big hive being.
I guess this assumes you only have one roll result, but then apply each PC's modifier to it separately, thus you still have one result per PC. In case of Listen, this pretty much equates to simply using the best modifier. Same would be for Spot, but the opposite would be used for Stealth.
Please not. Fail Forward is an abomination and needs to die painfully.
I think that's a good point, and is in the same vein as my thinking about the need for more interesting choices and non-binary success/failure. With a group check, there is greater cognitive burden for the DM to figure out what the hell that means in the narrative. And I don't think it needs to be that way, it's just a product of the system chosen (group skill check). What I'm arguing is that we misunderstand what it means when players say "we are sneaking in" and we need to rethink what a Stealth resolution system means.Derren said:What happens when the group fails a "stealth group check"? Who is spotted and who can get a surprise round/ambush? "The Group" is not some hive mind being which consists out of the PCs.
I'm not sure what you mean by "fail forward," then. It's obvious what happens when you fail the stealth challenge: you get caught. Why do we need a term for that?When I say "Fail Forward" I am not saying that *success* at the Stealth Challenge has to happen. On the contrary. I'm saying whatever happens has to be engaging what the PCs' are trying. So the consequences for a bad decision or a failed check should reflect what they're doing (and can be really really nasty! and, I'd argue, should be!). But they shouldn't be so fragile that a single skill check blows the whole thing, nor should they ever have the DM reply "you fail, nothing happens."