darjr
I crit!
Lurk all you want, I don't mind. And since you're the one with DCC experience if you have any suggestions or advice I'd be glad to hear it.
Let the dice fall where they may. It may seem brutal but letting the players talk out their characters deaths can great fun. If a player actually runs out of characters, have them ask the other players for one of theirs, or maybe have a prisoner or some such contingently hidden away in a barrel at the end of a hall....
Oh and the whole adventure doesn't need to be a funnel. As soon as any character has enough XP to go to level one, let them advance. The other characters can hang about or decide they've had enough and leave, but maybe not to far, incase that newly minted level one isn't long for the world.
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