looking back at the 4e PHB, it was a 300 page book that had a readable layout, a good amount of options ( have only used the phb1 and essentials books for my whole 4e career) but some things confounded me, like having magic items in the players hand book. That seems like more of a DMG thing to me.
It seems like PHB1 was trying to fluff out some stuff just so it could justify a DMG existing.
I honestly cant see why the PHB couldn't absorb the DMG or DMG absorbing MM and leave two $50 purchases (PHB and MM or PHB and DMG) rather than 3.
those are my two cents, probably not going to happen but thats how I feel.
So.... what would you expect from a $50 PHB?
what makes a chapter more suited for a PHB, DMG and a MM in your opinion?
Lastly what makes a MM worth a purchase? Obviously variety, art and implementation (Cough MM1 4e Cough) but what else how do you feel about the art style? etc.
It seems like PHB1 was trying to fluff out some stuff just so it could justify a DMG existing.
I honestly cant see why the PHB couldn't absorb the DMG or DMG absorbing MM and leave two $50 purchases (PHB and MM or PHB and DMG) rather than 3.
those are my two cents, probably not going to happen but thats how I feel.
So.... what would you expect from a $50 PHB?
what makes a chapter more suited for a PHB, DMG and a MM in your opinion?
Lastly what makes a MM worth a purchase? Obviously variety, art and implementation (Cough MM1 4e Cough) but what else how do you feel about the art style? etc.