Hussar
Legend
Necromancy School
The dread and feared necromancer commands undead
and uses the foul power of unlife against his enemies.
Power over Undead (Su): You receive Command Undead
or Turn Undead as a bonus feat. You can channel energy
a number of times per day equal to 3 + your Intelligence
modifier, but only to use the selected feat. You can take
other feats to add to this ability, such as Extra Channel
and Improved Channel, but not feats that alter this ability,
such as Elemental Channel and Alignment Channel. The
DC to save against these feats is equal to 10 + 1/2 your
wizard level + your Charisma modifier. At 20th level,
undead cannot add their channel resistance to the save
against this ability.
Grave Touch (Sp): As a standard action, you can make
a melee touch attack that causes a living creature to
become shaken for a number of rounds equal to 1/2 your
wizard level (minimum 1). If you touch a shaken creature
with this ability, it becomes frightened for 1 round if it
has fewer Hit Dice than your wizard level. You can use
this ability a number of times per day equal to 3 + your
Intelligence modifier.
Life Sight (Su): At 8th level, you gain blindsight to a range of
10 feet for a number of rounds per day equal to your wizard
level. This ability only allows you to detect living creatures
and undead creatures. This sight also tells you whether a
creature is living or undead. Constructs and other creatures
that are neither living nor undead cannot be seen with
this ability. The range of this ability increases by 10 feet at
12th level, and by an additional 10 feet for every four levels
beyond 12th. These rounds do not need to be consecutive.
This is the Pathfinder Specialist Necromancer Wizard. You get what you want right off the bat.
But isn't this what you are arguing against? After all, getting what you want right off the bat is the definition of instant gratification. So, sure, you don't need to level faster to get what you want, you just get it right now.
What's the difference? If it takes you X time to get what you want, why does it matter how many levels are involved in X time? It's the same result. This is the point I was trying to make with Celebrim. I wasn't commenting on his specific campaign, simply the time it takes to achieve the same results.
If you speed up how fast someone gets something, you are going down the route of instant gratification.