Not exactly, but close!So... are you saying that in the average PF campaign, the only ambition worth having is controlling whether or not you ...?![]()
Mod Note: Guys! Grandma rule! ~Umbran
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Not exactly, but close!So... are you saying that in the average PF campaign, the only ambition worth having is controlling whether or not you ...?![]()
If you're going to have a pirate-themed campaign (in which the PCs could end up in control of a ship), then you're pretty obviously going to ignore wealth by level guidelines for some things, particularly things like bulk cargo that will make up a lot of the plunder and the ship. But then, lots of campaigns do this with elements that are central to the campaign. How much sense would it make to apply WBL limits to PCs when the campaign is based on them defending a castle or other outpost? Presuming them to be in leadership positions (as PCs, they're the protagonists), that puts a lot of the castle's resources at their command. But how much castle can their WBL afford? Not very much. So the campaign doesn't figure the castle into the WBL calculations.
Honestly, if the core rules are limiting you from playing the campaign you want to play, then you're making poor use of the rules.
Seems like you already forgot your "40 minutes of fun" and other comments where you declare large swaths of the game unfun and demand that the system conforms to your idea of fun that only high level characters are really fun and that leveling must be fast so that not much time is spend on "apprentice level" (which apparently is everything weaker than a superhero).
So maybe instead disregarding low level as "apprentice levels" and demanding that they are breezed past with fast leveling rules you might want to accept that they can be fun too when played out, especially as all your concepts you presented can be realized there too as soon as you divorce yourself from the idea that all noteworthy people are automatically high level "just cause".
But your demands also fit the thread title that people rush past levels, although your specific case has not been directly discussed yet meaning that some people believe that only mid-high level are worthwhile levels to play at and thus want to reach them as fast as possible.
If all people in the group feel that way, why not start at higher level? That way no system modification is needed and also the players are not constantly anxious to get to the level they want and instead can enjoy the game more.
Kaiilurker. You realize that 40 minutes of combat in a two hour session is exactly the pace that I'm advocating right?
But apparently that makes you just as much of a power gamer as me.
Yes. He was renowned as Amra the Lion.Did Conan (in the Howard stories) ever rise to captainhood?
This makes no sense, for two reasons.With faster leveling there is the danger that the focus of the game shifts more towards gaining levels and assorted goodies skinner box style instead of playing out the game.