howandwhy99
Adventurer
If they want to stick to traditional races non-hobbyists can appeal to, I'd publish more mythological creatures.
I have a yearly Al'Qadim game and in prepping for it I realized the 2e designers had ported D&D demi-humans from european medieval myths as the only options other than human. It wasn't hard to remove them and add near-human races from Persian, Arabian, ancient Middle Eastern, and even Indian subcontinent mythologies.
The risk is these races are then turned banal from over use and indistinction so they might be more universally appealing. Which in turn removes a lot of really great monsters too. But I think Elves, Dwarves, Gnomes, and Hobbits should be seen as unique monsters too with cultures and histories to learn through play.
And then maybe dragon-people, griffon-people, or beholder-people can be added as unique, really strange and bizarre alternatives too.
I have a yearly Al'Qadim game and in prepping for it I realized the 2e designers had ported D&D demi-humans from european medieval myths as the only options other than human. It wasn't hard to remove them and add near-human races from Persian, Arabian, ancient Middle Eastern, and even Indian subcontinent mythologies.
The risk is these races are then turned banal from over use and indistinction so they might be more universally appealing. Which in turn removes a lot of really great monsters too. But I think Elves, Dwarves, Gnomes, and Hobbits should be seen as unique monsters too with cultures and histories to learn through play.
And then maybe dragon-people, griffon-people, or beholder-people can be added as unique, really strange and bizarre alternatives too.