As a DM that wouldn't make me cry. It would make me say, "This isn't the group for you. Good luck elsewhere."
You mean there would be no tears of joy as the player left?
As a DM that wouldn't make me cry. It would make me say, "This isn't the group for you. Good luck elsewhere."
But the rules!
I mean, this game is supposed to be all about the players having fun, right? A creative DM would be able to come up with appropriate challenges for any character concept!
You're not an uncreative DM, are you?
I hope it's clear that I'm being facetious in this thread. It's easy to model actual viewpoints a little too accurately in this format, I understand. There really ARE people who at least seem to think the way I am presenting here, unfortunately.
But seriously, I wonder what the optimization crowd will do with 5E. I remember back when Pathfinder came out there was an air of relief due to the game being "so much better balanced", in part because some of the more commonly known optimization tricks were addressed in the core rules and some of the earlier supplements.
And then came the APG.
At this point I'm looking at 5E and thinking a lot of the same things -- it might be a nice refuge from what PF has become, as that game is starting to groan under the weight of its own cheese and is poised to receive a hunkin' heapin' helpin' more with the new class book just around the corner (at least that's my expectation).
Kender will be in the DMG for optimizing fun!
Truthfully, as long as Wizards of the Coast is able to stick to their goals of "bounded accuracy", i honestly don't think that there's too much optimization that can go on in the 3.x and 4.x sense of the term.
It's hard to predict what future splats will bring; 3.X worked pretty well at the core level but later mechanics broke it.
Well, hopefully. It's hard to predict what future splats will bring; 3.X worked pretty well at the core level but later mechanics broke it.