I think this is rather self-serving on the publisher's part. Why should I, as an invididual RPGer, put "the game" first? For me, the participants in my game come first, my campaign next (and it is basically a function and consequence of the actions of those participants; it has no existence independent of them). The interests of "the game" - whatever exactly those might be beyond the commercial interests of WotC and TSR - come last.
I know what Gygax had in mind, but I think even in 1979 that was probably a minority way of playing, and within a year or two, when Moldvay Basic came out, I think that it was cetainly a minority way of playing.Gygax was writing at a time when "campaign" often meant something rather different than it does today. A Campaign was a shared world, which may be played in by dozens of players over time. Putting a half-dozen of those players first may have impact upon a dozen others - sometimes the needs of the many may outweigh the needs of the few or the one.
You may be, probably are, right about that. Though I think there is also a heavy emphasis in the AD&D books on the virtues of "official" rules and the threat posed by various alternatives (eg the attacks upon variant combat and spell systems sprinkled throughout the books). I don't think Gygax is clearly distinguishing "the game" as an individual groups play experience and "the game" as a commercial offering from TSR in competition with other systems like T&T, C&S etc, which he clearly is arguing are inferior.I think you're reading "the game" with a prejudice. I don't think he meant "the game" to mean anything related to TSR's commercial interests. Since hes talking about the DM going outside of the printed words in the rulebooks, that seems pretty evident to me. He is being a tad pretentious, perhaps, but he's trying to put the DM in a context where they wouldn't as easily get pushed about by players - the game, the long-term thing the players and DM share, was to take precedence over anything going on in a particular session of play.
Well, in part I was being ironic - or, rather, pointing to what I take to be an irony in giving such forceful instructions about how priorities should be ordered in a passage that tells the reader to prioritise the spirit of things over the written word. (By contrast, when Moldvay talks about "guidelines not rules" he doesn't then go on to say how things should be.)All I did was post the words of E. Gary Gygax. I'm not imposing anything.
Mostly because I think that it's a part of play that has been lost by a lot of people I see posting.
When I started playing the idea was to put the game first. What that meant was "putting fun first". Doing so at the expense of the other players (which includes the person running the game) wasn't good for the game (everyone having fun).
Using the rules to bully other players (which includes the DM) is not something I endorse.
What I endorse, and how I've played the game in the past and play it now is that I create a world and I invite people to take part in it. To help me grow and create that world. I think of the DM-Player relationship as inherently cooperative. I think that people who don't like this quote think of that relationship as inherently antagonistic.
This saddens me because I feel that they aren't playing to the original spirit of the game. It also saddens me because I think that a cooperative game isn't possible when you've cowed the person running the game under the guise of "player advocacy".
Two things:
1) Context in time means something. Gygax was writing at a time when "campaign" often meant something rather different than it does today. A Campaign was a shared world, which may be played in by dozens of players over time. Putting a half-dozen of those players first may have impact upon a dozen others - sometimes the needs of the many may outweigh the needs of the few or the one.
2) I think you're reading "the game" with a prejudice. I don't think he meant "the game" to mean anything related to TSR's commercial interests. Since hes talking about the DM going outside of the printed words in the rulebooks, that seems pretty evident to me. He is being a tad pretentious, perhaps, but he's trying to put the DM in a context where they wouldn't as easily get pushed about by players - the game, the long-term thing the players and DM share, was to take precedence over anything going on in a particular session of play.
And, I'm not sure you'll argue with that - it is basically telling the DM that you have to worry about what precedent you set with any given ruling - either when it is going strictly by the book, or deviating from it, it sets expectations.
I know what Gygax had in mind, but I think even in 1979 that was probably a minority way of playing, and within a year or two, when Moldvay Basic came out, I think that it was cetainly a minority way of playing.
+1 Can't give XP at the moment. A rain check perhaps?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.