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D&D 5E How to Deal Uber Damage

That style specifically requires a ranged weapon to be used. Other ranged options that only say ranged attack roll work on ranged spells (e.g. crossbow master to not have disadvantage in melee)

That's still a problem. If you only allow it with ranged weapons, you create a massive damage disparity between casters and ranged martials. In this game damage is at a premium as the only way to truly win. Casters would fall so behind in the damage curve as to create a 50% or more damage disparity.
 

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I don't think the DM has to allow surprise if the first round shot/volley doesn't score a hit, even with the Skulker feat. While the hidden assailant doesn't reveal his position with a miss, it doesn't mean the target never realizes he was just attacked by something. And once the target has been struck, he isn't going to be surprised again during the encounter, even if the archer stays hidden.

Yes. Very true. I didn't play any 3e or 4e so theorycrafting character ideas is helping me get a grasp on the rules that are new to me. You might not have surprise anymore but I think you'd still be able to attack at advantage on a subsequent round if you missed. I appreciate the correction. A DM that let you have another surprise round is probably doing it wrong.
 

So, we were discussing DPR on Reddit. It appears the Warlock/Sorcerer build is not legit with Twin Spell, as Twin Spell only works on single target spells, and Eldritch Blast can be cast on multiple targets.

It still works with Quicken, however.
 

So, we were discussing DPR on Reddit. It appears the Warlock/Sorcerer build is not legit with Twin Spell, as Twin Spell only works on single target spells, and Eldritch Blast can be cast on multiple targets.

It still works with Quicken, however.

YOu are better using quicken anyway it doesn't really hurt the build at all.
 



The point of giving the fighter more feats than anyone (7) is to allow them to customize themselves via feats, not class abilities. If you were to ban feats, I'd seriously consider giving Champion abilities to both the Battlemaster and Eldritch Knight.
 

Hmm, let's see here. Assume that you are converting all your spell slots to sorcery points and using them to Quicken or Twin your eldritch blasts. Twin is preferable since it costs less sorcery, but Quicken allows you to focus fire on a single target or spread your blasts out over many--Twin commits you to exactly two targets. Figure you'll use them about half and half.

Quicken is required. The quote below was the response to twinning multiple target spells on a single target and referenced magic missile and scorching ray in the example. Eldritch blast can target multiple opponents at 5th level and wouldn't qualify for twin spell.

https://thesageadvice.wordpress.com/

Jeremy Crawford said:
The Twinned Spell feature is intended to work on spells that can normally target only one creature.
4:34 PM - 21 Oct 2014
 


I never understood the want to completely break the game and outdamage others. Maybe in video games, but it seems selfish to overshadow everyone. And no I'm not talking about building a competant character for the party, im talking about building grossly overpowered characters just to break the game. The thing about it is that it just doesn't seem to promote any kind of fellow party well being and you will - never- be able to out damage a DM. Everyone posts these hilarious builds but its utterly pointless, if A DM wants to kill your he can, if he wants to challenge you he can. So few players seem to remember this. But then again that's just how I like to play, others play differently and I accept that, but I'll never understand I don't think.
 

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