D&D 5E DMG excerpt: Carousing!

I'm fairly new to this forum, but in my experience so far, that is exactly what I would expect :-/

I'm honestly sorry that's been your experience. I may be looking through rose-coloured glasses, but EN World didn't used to be like that.

I get that the designer worded that bit really badly and, yes, it should have been picked up by someone and re-worded. However, I don't think it deserves as much debate here as it's gotten.
 

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SkidAce

Legend
Supporter
Imagine if the real world worked like this? Right now I need work on my bathroom (no really) the toilet leaked and I need a new floor, because it is wet and rotting. I have no idea how to do it. I have a carpenter, a plumber and an electrician all coming out to give me an estimate... if I had to supervise them, it would never be done... infact using the DMG rules it would be worked on for ever, because I have 0 ablility to supervise it...

You have no idea how to do it. But when the plumber comes and tells you what he needs to do, you have to choose from the options. And later, if you are not there when he finds out that the model of shower and commode you wanted is out of stock at home Depot, he will wait several days for you to return/contact him and tell him how you would like to proceed.


Of course, if the fantasy world had cell phones, I would let the PC leave the construction area with no penalty to construction times. (grin)
 
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Gilladian

Adventurer
And now can I recuperate the time I've lost reading this thread? And does no one else know the difference between definitions of recuperate and recoup? Or get annoyed when the editor doesn't?
 



pemerton

Legend
downtime is not just "rolling on a table and cross off some days". Downtime is the time the PCs are not spend adventuring.
You are disappointed that Downtime is not a game in itself? Downtime, by definition, is meant to handle the activities that you DON'T want to be handled in game.
I think you are working with a weird definition of downtime. Downtime isn't "anything that doesn't take place on an adventure." Downtime is meant to quickly handle some common PC activities that the players and DM don't handle interactively in-game or in-character. If you want there to be ongoing social consequences for PC's carousing, then why not just roleplay that with your players? If you want realm management rules, or social standing, or nobility, then look at Birthright or make your own rules.
100% agreement with weldon from me. If you are actually playing out the carousing at the table then it's not downtime; it's part of play. Use the action resolution rules.
 

pemerton

Legend
Carousing: Roll dice to earn money or have an automatically resolved romance. Neither has the player a say in what happens during carousing, nor does it matter who the PC is and what he can do.
I agree with [MENTION=2374]Wyvern[/MENTION]'s reply to this.

why does it even matter if the PC is present? It is automatically assumed the PC is in some way competent and necessary for the construction to complete.
The reason it matters that the PC is present is because this is a rule for the heroic characters in a game of heroic fantasy spending their downtime. If the PC didn't have to be present, it wouldn't be a downtime system.

If, in your game, you don't want to treat stronghold construction as a downtime system, then you're free not to.

I was originally thinking they were talking about three times the original time. After looking at other people's posts, I think they were right and the intention was 4 times the original time. The easiest way to calculate how far along construction is would be for each day without the PC to only count for 1/4 day. Alternatively, you could multiply the original time by 4 and have each day with the PC equal to 4 days. Either of these methods seems to be the best way to keep track of how far along the construction is and keeping the intent of what is written in the DMG.
You have to put the effort in. There's a minimum amount of effort you have to put in, to complete the project. To get a fort built, you have to put in a minimum of 100 days of personal effort (= downtime days) supervising the construction. Okay, it's not very heroic and you'd rather be doing something more exciting but how badly do you want this fort?

<snip>

You can't just order a fort and come back when it's finished. You have to be there all the time making sure it's done right, otherwise it won't be.
It seems to me that these are the best two competing interpretations of the "+3 days" rule. There is the simulationist interpretation: that the presence of the PC speeds up what otherwise would happen anyway. And there is the gameplay interpretation: that building is a downtime activity which requires the player to commit his/her PC's downtime, and the +3 days rule is part of the rules structure for enforcing that.

Which interpretation a table goes with should probably depend on whether they prefer the sim approach or the game approach.

this only matters when the PC is better qualified to make a functional building than the builders or when building luxury buildings which only have the single purpose of pleasing the owner.
every time I (real me) tries to do anything to build or improve a home I make HUGE errors I find that idea funny... If I want to complete the project I have to hire people who know what they are doing

<snip>

why is my theif in anyway able to supervie construction?

<snip>

Imagine if the real world worked like this?
Look at [MENTION=6777052]BoldItalic[/MENTION]'s posts in this thread. These rules aren't (or, at least, needn't be interpreted as) an attempt to work out what happens in the real world. I mean, imagine if, in the real world, every time I walked out my door Elminster and his friends kept asking me to help them save the world! The reason the PCs keep getting sent on ludicrously dangerous missions is because they are protagonists in a fantasy adventure; similarly, one way of making sense of the downtime rules it that they are rules for how protagonists in a fantasy RPG spend their downtime. If the PC doesn't personally spend the time, things go wrong - because the PC is the protagonist. Ordinary people in the Forgotten Realms don't have so much trouble getting things built, but then they don't save the world very often either.
 

S_Dalsgaard

First Post
I'm honestly sorry that's been your experience. I may be looking through rose-coloured glasses, but EN World didn't used to be like that.

I get that the designer worded that bit really badly and, yes, it should have been picked up by someone and re-worded. However, I don't think it deserves as much debate here as it's gotten.

Nah, I exaggerated a bit for humor. Generally I find most threads to be informative and good at answering whatever questions the OP (and I) have. It just seems inevitable, that after the first few pages, the popular threads often spiral into a discussion of wording instead of substance. That doesn't mean it isn't fun to read though :)

And by the way, I agree that it is bad wording in this case (even with English as a second language, I can see that), but it seemed pretty clear to me, that the intention wasn't to have infinite building times, so maybe people should cut the authors a bit of slack.
 

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