Investigation for Disable Trap was mentioned a few times, but this should actually be a roll with the Thief Tool Proficiency.
I like the general Skill-System of 5E, but the Skills themselves have to much overlap or are sometimes not clear.
Perception vs. Investigation is always confusing (I personally like the distinction between the time it take .. one Action vs. some time)
Nature vs. Survival: Many things that are mentioned in Nature are actually Rolls on Survival (Traveling Rolls are also all Survival).
Acrobatics vs. Athletics: It's a bit clearer distinguished in this edition, but many players are still confused when to use which skill.
Performance vs. Musical Instruments: Since you cannot combine both, why should you learn one of you have the other?
Thieves Tools vs. Sleight of Hand/Investigation: Open Looks and disarm Traps look like subsets of the Skills.
Nature/Medicine vs. Herbalism Kit: Shouldn't the Skills allow you to create simple remedies?
.... and many more ...