I'm A Banana
Potassium-Rich
A sampling of female characters I've played:
Three of those were in Dark Sun - I think I was reacting, in part, to the strong "testosterone" vein in that setting with the pulpy Sword & Sorcery vibe encouraging big muscles and strong characters and XTREME BIOLOGY and other things that pretty much indicated the setting was RATED M FOR MANLY. I tend to enjoy playing counter-intuitive characters.
I don't think any of them were too stereotypical. Though airheads, manipulative schemers, and naive neophytes made an appearance, they weren't those things BECAUSE they were women, and they had a lot of context (which is sometimes all you need). Playing cross-gender without going into 100% Stereotype Mode is probably mostly a function of overall maturity - I probably wouldn't trust middle schoolers or 8 year olds with the same level of "ability to make this actually human," though depending on the kid, maybe. I also would give more props to a character played in multiple sessions over a long period of time - things that would be stereotypes in one session can become character traits that exist in context with other character traits over many sessions.
- A dorky House Sivis scion, a gnomish artificer who related better to machines than people and created robot friends.
- An Athasian minstrel of exotic and fragile beauty (race: eladrin) who used her beauty to manipulate others into protecting her...but who was more than capable of slipping a poisoned blade between a few ribs if need be.
- A thri-kreen gladiatrix who was utterly loyal to her sorcerer-queen, who had "wives" from her victories in the ring, and who didn't understand fleshy sexuality or the interest in it, seeing it as a vulnerability and a weakness to develop affection for another.
- A "human" who was touched by elemental energies of the rain (race: genasi) who was once expected by her isolated tribe to bring water back to Athas, but who left the village and left them all disappointed in her (at least in her mind) when she failed, who used gambling and alcohol as a way to shirk her responsibilities and express her anger at a world that let her down.
- My "triple vampire" Elvira, Mistress of the Night, who was played as something of a spoiled rich girl who saw mortals - men and women alike - as mere interesting playthings.
- 4e Hamadryad Swordmage (whose name escapes me at the moment, she wasn't played for that long) who was actually the spirit of the greatsword she wielded after it had hit a tree. Kind of naive and wide-eyed about the world, a bit of a neophyte adventurer.
Three of those were in Dark Sun - I think I was reacting, in part, to the strong "testosterone" vein in that setting with the pulpy Sword & Sorcery vibe encouraging big muscles and strong characters and XTREME BIOLOGY and other things that pretty much indicated the setting was RATED M FOR MANLY. I tend to enjoy playing counter-intuitive characters.
I don't think any of them were too stereotypical. Though airheads, manipulative schemers, and naive neophytes made an appearance, they weren't those things BECAUSE they were women, and they had a lot of context (which is sometimes all you need). Playing cross-gender without going into 100% Stereotype Mode is probably mostly a function of overall maturity - I probably wouldn't trust middle schoolers or 8 year olds with the same level of "ability to make this actually human," though depending on the kid, maybe. I also would give more props to a character played in multiple sessions over a long period of time - things that would be stereotypes in one session can become character traits that exist in context with other character traits over many sessions.