S
Sunseeker
Guest
I don't consider the problems minor. Differences of opinion and all that.It seems like you are working extra hard to avoid something that is rather minor.
Because the default fluff for numerous races is BAD. I had a long discussion with my wife over this and more fully expressed what I do: I analyze all the races as though they were human. If you strip away the "they're aliens and therefore different" and address the fluff as though you were talking about humans, the fluff is often hugely racist, stereotypical and in many cases downright offensive.Again, that is more work, than it is worth. Why not just allow the race? I have an entire island chain in my world run by Duegar. Goblins inhabit the islands, but the Gray Dwarves rule from the bowels of the volcano that makes up the island chain. Additionally, I added Kou-tao that fight over control of the goblin villages with the Duegar. My players could pick any of those races if they wanted. It might be a problem if someone chooses a Duegar and another chooses a Kou-tao, so I make make limitations, but outlaw it because I dislike the thematic elements? PAH!!
Because I find the more fae-centric lore of Gnomes more interesting? Because Santa's Little Helper is dumb?If seems like you are rather stereotypical here. Why can't a gnome just be a short trader with a long nose that enjoys tinkering?
I ask you conversely: where is the fun in "I'm different because I'm different, deal with it?" What I've taken away from them is the "race card" as a defense. They can't defend their actions with "Kender steal everything!" or "Dwarves are drunk every waking moment!" they have to defend their actions with "I willfully chose to make my character a thieving jerkward and a ranging drunk." When you take away the race card, you produce more critical thinking about character concepts.Because they simply want to be different, and the story element can be fun. Sure they could play a "stocky, grumpy drunk [human] with a napoelon complex and a love for rocks with a bad foreign accent," but where is the fun or the story in that? Its just another human living life amongst other humans, instead of someone different learning to endure life in the human world.
There's plenty of fantasy to role-play in my games. Besides, this argument only applies to the utmost few of existing races. Elves are ostensibly tree-happy humans, Dwarves are rock-happy humans. Halflings are literally short bumpkin humans. Etc... Players can add all the flair and pizzazz any of these races possess simply though good roleplay.Not really, it a story-telling component. That gives the player something "fantastic" to role-play.
If you can't find anything interesting or different in a fantasy universe without having to be a special snowflake, your character concept is fundamentally broken.Again, its a component that gives the player something interesting and different from real lift to tell an interesting story.
No, not stereotype much. "rape baby" was the WOTC official background for half-orcs in every prior edition. Now instead of women being stolen like property, they're sold like property, as half-orcs are now written as the result of arranged marriages. AKA: soft rape.Stereotype much?? I played a half-orc who's parent fell in love, and the mother chose to live with the tribe till my character's father was killed over a fight for power of the tribe. The mother moved home and was persecuted for her love of someone different. My character shared in that persecution because he was different. Still because he loved his mother and because it was her home, he cared for the city even though no one there really liked him. It was a story-telling component that made the character interesting, and made for great roleplaying.
I HATE greyhawk. I hate the books. I hate the lore. I hate the characters. (The Dark Side also has cookies).I disagree that it sucks. Gygax did a great job with Greyhawk, its just not my kind of world. The feel is spot on with the original vision of D&D, which is what has really draw players to the game.
Pot, kettle. I do a lot of things. You're in no position to judge me.Seems to me you simply aren't interested in the roleplaying beyond your ideal bubble.
I had no idea that's what the races were for. I was under the impression we had non-humans because it was a trope of fantasy. Half the races you've mentioned weren't even playable until recent editions.The thing is we live as humans every day, the point of "Fantasy Roleplaying" is to bring some fantasy into your world. That is why other races exist to allow the player to be something they aren't...at least for a little while.
I don't play an elf to escape from being a human. I play an elf because it better fits the concept I have in mind.