Hriston
Dungeon Master of Middle-earth (He/him)
Why do that instead of a Dex save?
You're attacking with a weapon; make an attack roll. An attack roll is usually versus AC. Are there any other mechanics in the game that are resolved by attack roll versus a saving throw? i can't think of any right now. Inventing one for this one weapon is what I mean by "messy". A save versus a static DC is unsatisfying to me because it circumvents the rules for making attacks as they apply to the net, i.e. disadvantage unless unseen, etc. It also makes the net more of an effect you impose rather than a weapon, so conceptually weird for me. I could see it being a special attack that resolves with an opposed Dex check, but again this abandons the disadvantage of the attack rules and interacts oddly with the Strength check to escape the resulting restrained condition, IMO. My solution is to keep everything the same and add a modifier to the attack to counter the target's armor. AC already takes the target's Dex into account better, afaic, than a save or a check does.