dave2008
Legend
I love 5e, but the whole basis of class balance is encounters/day, and they go and build a way to completely break that with Leomunds. You can argue that creative dming can fix that, but head over to the angry dm and read a good rant about how encounters should be party make up agnostic to honor player choices. Ie, don't 're-design to thwart leomunds.
I agree, but I just don't think that is possible with what I see from some people on the forums. Group 2 even with out Leomunds is going to chew threw encounters a lot more easily than group 1. Encounter A may be a fun exciting 3-5 round battle for group 1 and be a 1-2 round snooze fest for group 2. That may be what group 2 wants, but just because a group optimizes doesn't mean they want to chew threw all encounters. Now ideally, an adventure designed for mass consumption would have the flexibility built with tips and or modifications for playing it with both groups