nswanson27
First Post
Something missing from the multi-class dip discussion is what the class is giving up to get the dip.
So an Assassin/Ranger at 2nd level has advantage on initiative and attacks against creatures that have not yet acted and +2 damage to Humanoids (Favored Enemy), but a level 2 Assassin gets Cunning Action to Dash, Disengage or Hide.
Then at 3rd level the Assassin/Ranger finally get's his Cunning Action, but still only has Sneak Attack +1d6, while the level 3 Assassin now has Sneak Attack +2d6 and is now, well, an Assassin. You have advantage on creatures that have not yet attacked and if he hits it automatically crits. Now, am I crazy or is the advantage on creatures that have not yet attacked exactly the same benefit that the Ranger dip gave?
Continuing on! At 4th level the Assassin/Ranger now has Sneak Attack +2d6 and gets the Assassin sub-class. He gets advantage to attack creatures that have not yet gone, which does nothing since he already had that, and can now auto-crit if he hits a surprised creature. Yay? Meanwhile the pure Assassin 4 gets an ASI. So, +1 to hit and damage? Or a feat?
So tell me again how this breaks the Assassin.
*Note, as the Assassin isn't OGL, I'm going from memory on some of this. Don't have my books with me.
Good point on the benefit redundancy with Deep Stalker/Assassin, although this might come down to specific wording. Don't have PHB in front of me, but I seem to remember that assassin's advantage benefit ends when a creature has "taken a turn", not "taken an action". Meaning, by RAW, since surprised creatures don't get to act, they still have nonetheless taken a turn, so that wording would prevent straight assassin from gaining even advantage over a creature if they don't beat their initiative roll.
Although, if they are stealthed, this doesn't matter anyway, unless the assassin has a multiattack somehow from somewhere else.