doctorbadwolf
Heretic of The Seventh Circle
Totally understandable.Okay, I get that now. I think I was too hung up on the term research being like academic research.
Totally understandable.Okay, I get that now. I think I was too hung up on the term research being like academic research.
If what you want is a "generic spellcaster" who is maybe at least as generic as a 5e fighter, the sorcerer certainly won't do that for you. No class really will. The Wizard is probably the closest, and they've got "bookish academic" flavor.
But that's kind of a whitebox problem. In practice, each player plays one character at a time, in a given campaign, and all the other character options that they might've/could've/hypothetically had are completely irrelevant. Rather than generic, broad, flavorless classes, all that anyone is going to care about at one point in time is the particular archetype that they are particularly playing.
There's room for more sorcerer archetypes, sure. That's not the same thing as "the current sorcerer is disappointing," though. I don't think the cleric is disappointing because there's no official 4e-style Invoker option. I don't think the paladin is disappointing because there's no official Cavalier option. I don't think the Wizard is disappointing because there's no Shadow Mage option. That's just room to grow. The 5e sorcerer includes within it the story of the 3e sorcerer, well-realized. If that's not the story you want to tell with your sorcerer, sure, but that doesn't mean the 5e sorcerer isn't delivering what it set out to deliver.
Personally, I find generic stuff boring as friiiiiiiig. I don't need an elegantly smooth wall I can paint whatever I want onto, I need a thorny, stony, inspiration-machine, with weird kinks and struts designed to tell a unique story. One thing [MENTION=697]mearls[/MENTION] has said was that he wished the fighter archetypes were less generic - I'm with him. A more generic sorcerer wouldn't appeal to me at all. Pretty sure I wouldn't be playing and enjoying this wild mage if the sorcerer was more generic.
Nod. There are a lot of caster options in 5e, it's easy to assume that there's something for everyone in amongst a few dozen spell-casting sub-classes.If what you want is a "generic spellcaster" who is maybe at least as generic as a 5e fighter, the sorcerer certainly won't do that for you. No class really will. The Wizard is probably the closest, and they've got "bookish academic" flavor.
Or the particular archetype they're not able to play, because all the relevant options are too hard-coded to being something else.But that's kind of a whitebox problem. In practice, each player plays one character at a time, in a given campaign, and all the other character options that they might've/could've/hypothetically had are completely irrelevant. Rather than generic, broad, flavorless classes, all that anyone is going to care about at one point in time is the particular archetype that they are particularly playing.
It is if - unlike MoonSong, for instance - you are disappointing by a lack of archetypes.There's room for more sorcerer archetypes, sure. That's not the same thing as "the current sorcerer is disappointing," though.
Considering how blasty a Cleric can be, no, I wouldn't think that, at all. Other-way-round, really, the Invoker was for anyone disappointed that the PH Cleric was only a 'secondary' controller, since down-shifting tradtional D&D Vancian Casters into just one or two roles significantly curtailed the breadth of their powers (especially considering CoDzilla had just been a thing).I don't think the cleric is disappointing because there's no official 4e-style Invoker option.
The story of the 3e sorcerer was an innate magic-user who maybe had blood of dragons explaining his talent, or maybe not. The 5e sorcerer has a full-on Dragon-heritage Sorcerer, and a Wild Mage. So, yeah, the Dragonblood option is much more fully realized. That you could prettymuch just take your 3e sorcerer in any direction (or even no direction at all) suggested by your spell choices is not realized, however.The 5e sorcerer includes within it the story of the 3e sorcerer, well-realized. If that's not the story you want to tell with your sorcerer, sure, but that doesn't mean the 5e sorcerer isn't delivering what it set out to deliver.
Maybe not. Or maybe the hypothetical 'more generic' sorcerer with a more expansive spell list would let you spam some sort of scaling Nahal's Reckless Dweomer....Pretty sure I wouldn't be playing and enjoying this wild mage if the sorcerer was more generic.
If what you want is a "generic spellcaster" who is maybe at least as generic as a 5e fighter, the sorcerer certainly won't do that for you. No class really will. The Wizard is probably the closest, and they've got "bookish academic" flavor.
But that's kind of a whitebox problem. In practice, each player plays one character at a time, in a given campaign, and all the other character options that they might've/could've/hypothetically had are completely irrelevant. Rather than generic, broad, flavorless classes, all that anyone is going to care about at one point in time is the particular archetype that they are particularly playing.
There's room for more sorcerer archetypes, sure. That's not the same thing as "the current sorcerer is disappointing," though. I don't think the cleric is disappointing because there's no official 4e-style Invoker option. I don't think the paladin is disappointing because there's no official Cavalier option. I don't think the Wizard is disappointing because there's no Shadow Mage option. That's just room to grow. The 5e sorcerer includes within it the story of the 3e sorcerer, well-realized. If that's not the story you want to tell with your sorcerer, sure, but that doesn't mean the 5e sorcerer isn't delivering what it set out to deliver.
Personally, I find generic stuff boring as friiiiiiiig. I don't need an elegantly smooth wall I can paint whatever I want onto, I need a thorny, stony, inspiration-machine, with weird kinks and struts designed to tell a unique story. One thing @mearls has said was that he wished the fighter archetypes were less generic - I'm with him. A more generic sorcerer wouldn't appeal to me at all. Pretty sure I wouldn't be playing and enjoying this wild mage if the sorcerer was more generic.
And out of combat? (because 1) combat is the most boring part of the game to me , 2) 5e combat is even more boring and a chore than ever, 3) umm well yes except in 4e I don't play blasters at all, All I'mm interested is the rest of the game and in the rest of the game I don't see any advantage only pointless limitations.)
But, if your focus is out of combat, why would you choose a sorcerer? Isn't that like playing a fighter or a barbarian and then complaining about a lack of stuff to do out of combat? Aren't sorcerers pretty heavily focused on combat, just like fighters and barbarians? If you want lots of stuff to do out of combat, why wouldn't you play a wizard? Isn't that what a wizard is for?
Sorry? tell me where does it say that sorcerers are contractually bound to be warmages? I just like the idea of being a magical specialist, and traditionally sorcerers are specialists by need if not by nature. (Besides I'm lethally allergic to wizard/mu/mage flavor)