I'm A Banana
Potassium-Rich
It isn't, and I think this version of the sorcerer is better for that. It has a narrative place and it states it loudly and this makes it stand out in a crowded field of character options, in a way that makes it appealingly different from anything else. It's not Generic. It shouldn't be. It's interesting, instead. Even the fighter probably shouldn't be generic, and being generic is an apparent design goal for the 5e fighter. I don't want a meaningless set of mechanics that you could use to build whatever character you dreamed of, I want a role to play. Yeah, we could use a half-dozen more origins, the same thing could be said about most classes, that's not a big deal, it's not a ding against what exists now. What exists now, IMO, is better than what we had in 3e, and one of the reasons it's better is because it's not just a copypaste of the wizard with a different spellcasting mechanic. It is very much its own thing.Or the particular archetype they're not able to play, because all the relevant options are too hard-coded to being something else.
...
It is if - unlike MoonSong, for instance - you are disappointing by a lack of archetypes.
...
The story of the 3e sorcerer was an innate magic-user who maybe had blood of dragons explaining his talent, or maybe not. The 5e sorcerer has a full-on Dragon-heritage Sorcerer, and a Wild Mage. So, yeah, the Dragonblood option is much more fully realized. That you could prettymuch just take your 3e sorcerer in any direction (or even no direction at all) suggested by your spell choices is not realized, however.
That's probably at least in part because there is nothing about using a spear that says magic is in my soul and is in my essence. Using a broader selection of weapons doesn't support the narrative archetype.Tony Vargas said:(Neither is the Sorcerer who spent just a bit more time training with simple weapons, for some reason - I guess because in 5e casters have cantrips so don't 'need' weapons. Meanwhile, Wizards can be Bladesingers. So that distinction of the 3e Sorcerer - more time to train with weapons because magic came naturally - is pretty well defunct, too. Mind you, I haven't heard anyone but MoonSong missing the spear-wielding part of the Sorcerer.)
Nah, that'd be one of those annoying choices between being effective and being flavorful. While I'd like to wild surge more often, the fact that it doesn't consume anything from me to do it is a big plus.Maybe not. Or maybe the hypothetical 'more generic' sorcerer with a more expansive spell list would let you spam some sort of scaling Nahal's Reckless Dweomer....![]()
All of these are elements of the 5e sorcerer.MoonSong said:The original sorcerer core story was never "mommy was a dragon". Read carefully, most people just skimmed and stopped reading right after "dragons" showed up in the text. But read carefully, the key points to the sorcerer are there:
1.- Sorcerer magic is an inborn talent, magic is a personal expression. Raw power directed by their will.
2.- Reported claims, rumours and hearsay about dragon blood. But that is just a possibility not a certainty and goes all the way from empty boasting to outright slander.
3.- Adventuring comes from a personal quest for development, and to prove themselves
4.-Slow development and refinement through personal practice, as the power is hard to control at first, but easily used as mastered.
5. Tendency to chaos over law, and to not form groups as sorcerers gain little from sharing with each other.
So what was a possible explanation became the core of the story?
1 is there: "Magic is part of every sorcerer, suffusing body, mind, and spirit with a latent power that waits to be tapped."
2 is there: "...the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you blessed with inherent magic but perhaps scarred as well?" Including two subclasses further reinforces that dragon blood is just a possibility.
3 is there: "Some seek a greater understanding of the magical force that infuses them, or the answer to the mystery of its origin."
4 is there: "People with magical power seething in their veins soon discover that the power doesn't like to stay quiet."
5 is there: "Sorcerers have no use for the spellbooks and ancient tomes of magic lore that wizards rely on, nor do they rely on a patron to grant their spells as warlocks do."
"Some sorcerers can't name the origin of their power, while others trace it to strange events in their own lives."MoonSong said:And I'm not asking for a full generic spellcaster, but a generic sorcerer, one whose origin is actually a mystery instead of a certainty by virtue of no outright in-your-face evidence.
It sounds like you want a spellcaster generic enough to do whatever you want and adopt whatever flavor you want for it (and for it to be called "sorcerer").MoonSong said:And well I would love the chance to do any magical job without being impaired by subclass choice.
I think what we got was better than that, specifically because it isn't that, because that generic spellcaster is all sorts of bland.
Last edited: