industrygothica
Adventurer
Given the current lineup, I wouldn't mind playing Carolina, a halfling rogue. This is a character that I've played in both 3rd and 4th editions, but I've yet to play a 5th edition incarnation of her. Here's a look at a quick summary, with a more proper sheet to follow if selected: View attachment Carolina.pdf
** EDIT **
Here's a proper pbp character sheet, as promised.
[SBLOCK=Character Portrait]
[/SBLOCK]
[SBLOCK=Backstory]
"Carolina was born to a high ranking lieutenant in a prominent thieves guild. She was small even by halfling standards, and guild officials quickly began training her to use her size to her (and the guild’s) advantage by training her in the art of stealth and breaking and entering. Carolina rarely saw her mother and secretly loathed her for her lack of affection--and for allowing the guild to use her as a tool. Not having the chance to experience life outside of the guild, Carolina swore to one day break free and strike out on her own.
Perhaps sooner than she could have imagined, she got her chance.
Carolina watched from the sewers beneath the city as her house was successfully defending an attack brought on by a rival guild. Soon she saw opportunity, and sneaked into the bowels of her own guild house. Without even an instant of hesitation, she put a torch to the structure's supporting timbers.
Back down in the sewers, Carolina waited… and waited. After the screams had subsided and the last of the smoke began to drift away, she made her way back out onto the blackened streets. Wading through the rubble of her fallen guild house, she didn’t even notice when she stepped on her mother’s charred hand. Convinced her work was done, she left the city and never looked back.
Carolina now wonders the countryside experiencing whatever life has to offer. Those who encounter her are often surprised at her stoicism and lack of typical halfling merriment, but those few who take the time to get to know her will find that the have made a friend for life. Those who dare to cross her may find their backs the target of a well placed crossbow bolt."
[/SBLOCK]
[SBLOCK=Carolina (Halfling Rogue 1)]
Name: Carolina
Sex: Female
Race: Halfling
Class/Level: Rogue 1
Alignment: Neutral
Size: Small
Type (Subtype): Humanoid (halfling)
Init: +3
Speed: 25ft
Senses:
Passive Perception: 13
Languages Common, Halfling, Thieve's Cant
STATISTICS
Str 8 (-1), Dex 17 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 11 (+0)
[SBLOCK=DEFENSE]
AC: 14 (Leather, +3 Dex)
HP: 9 (1d8 +1 con)
Saves: Dexterity +5, Intelligence +4
[/SBLOCK]
[SBLOCK=OFFENSE]
Melee: Shortsword 5 Attack, 1d6+3 Piercing
Melee: Dagger +5 Attack, 1d4+3 Piercing (finesse, thrown, 20/60 range)
Ranged: Shortbow +5 Attack, 1d6+3 Piercing
[/SBLOCK]
[SBLOCK=SKILLS]
4 Fighter, 2 background; Proficient skills in bold
Mod Attribute Name of Skill
+7 (dex) Acrobatics
+1 (wis) Animal Handling
+2 (int) Arcana
-1 (str) Athletics
+2 (cha) Deception
+2 (int) History
+1 (wis) Insight
+0 (cha) Intimidation
+4 (int) Investigation
+1 (wis) Medicine
+2 (int) Nature
+3 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+2 (int) Religion
+4 (dex) Sleight of Hand
+7 (dex) Stealth
+1 (wis) Survival
[/SBLOCK]
[SBLOCK=RACIAL FEATURES]
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: Common, Halfling
[/SBLOCK]
[SBLOCK=BACKGROUND FEATURES]
Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set (Bone dice), Forgery kit
Language None
Feature (Criminal Contact): You have a reliable and trustworthy contact who acts as your liason to a network of other criminals.
Traits: "I am incredibly slow to trust. Those who seem the fairest often have the most to hide." "I am always calm, no matter what the situation. I never raise my voice or let me emotions control me."
Ideal: "People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care."
Bond: "Something important was taken from me, and I aim to steal it back."
Flaw: "An innocent person is in prison for a crime that I committed. I'm okay with that."
[/SBLOCK]
[SBLOCK=CLASS FEATURES]
- Expertise: (Athletics, Stealth) Proficiency bonus is doubled for any checks of the selected skills or thieves' tools.
- Sneal Attack +1d6 damage on attacks with advantage, or if another enemy of the target is withing 5 feet of it.
- Thieves' Cant: A secret language used to hide messages in plain sight.
Proficiencies Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, Thieves' tools
[/SBLOCK]
[SBLOCK=EQUIPMENT]
Combat Gear:
Leather armor
Shortsword
Shortbow
Dagger x2
Arrows x20
Other Gear: Burglar's pack, Thieves' tools, crowbar, set of dark common clothes including hood, belt pouch
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
[/SBLOCK]
[SBLOCK=MONEY LOG]
[/SBLOCK]
[/SBLOCK]
** EDIT **
Here's a proper pbp character sheet, as promised.
[SBLOCK=Character Portrait]

[SBLOCK=Backstory]
"Carolina was born to a high ranking lieutenant in a prominent thieves guild. She was small even by halfling standards, and guild officials quickly began training her to use her size to her (and the guild’s) advantage by training her in the art of stealth and breaking and entering. Carolina rarely saw her mother and secretly loathed her for her lack of affection--and for allowing the guild to use her as a tool. Not having the chance to experience life outside of the guild, Carolina swore to one day break free and strike out on her own.
Perhaps sooner than she could have imagined, she got her chance.
Carolina watched from the sewers beneath the city as her house was successfully defending an attack brought on by a rival guild. Soon she saw opportunity, and sneaked into the bowels of her own guild house. Without even an instant of hesitation, she put a torch to the structure's supporting timbers.
Back down in the sewers, Carolina waited… and waited. After the screams had subsided and the last of the smoke began to drift away, she made her way back out onto the blackened streets. Wading through the rubble of her fallen guild house, she didn’t even notice when she stepped on her mother’s charred hand. Convinced her work was done, she left the city and never looked back.
Carolina now wonders the countryside experiencing whatever life has to offer. Those who encounter her are often surprised at her stoicism and lack of typical halfling merriment, but those few who take the time to get to know her will find that the have made a friend for life. Those who dare to cross her may find their backs the target of a well placed crossbow bolt."
[/SBLOCK]
[SBLOCK=Carolina (Halfling Rogue 1)]
Name: Carolina
Sex: Female
Race: Halfling
Class/Level: Rogue 1
Alignment: Neutral
Size: Small
Type (Subtype): Humanoid (halfling)
Init: +3
Speed: 25ft
Senses:
Passive Perception: 13
Languages Common, Halfling, Thieve's Cant
STATISTICS
Str 8 (-1), Dex 17 (+3), Con 12 (+1), Int 14 (+2), Wis 13 (+1), Cha 11 (+0)
[SBLOCK=DEFENSE]
AC: 14 (Leather, +3 Dex)
HP: 9 (1d8 +1 con)
Saves: Dexterity +5, Intelligence +4
[/SBLOCK]
[SBLOCK=OFFENSE]
Melee: Shortsword 5 Attack, 1d6+3 Piercing
Melee: Dagger +5 Attack, 1d4+3 Piercing (finesse, thrown, 20/60 range)
Ranged: Shortbow +5 Attack, 1d6+3 Piercing
[/SBLOCK]
[SBLOCK=SKILLS]
4 Fighter, 2 background; Proficient skills in bold
Mod Attribute Name of Skill
+7 (dex) Acrobatics
+1 (wis) Animal Handling
+2 (int) Arcana
-1 (str) Athletics
+2 (cha) Deception
+2 (int) History
+1 (wis) Insight
+0 (cha) Intimidation
+4 (int) Investigation
+1 (wis) Medicine
+2 (int) Nature
+3 (wis) Perception
+0 (cha) Performance
+0 (cha) Persuasion
+2 (int) Religion
+4 (dex) Sleight of Hand
+7 (dex) Stealth
+1 (wis) Survival
[/SBLOCK]
[SBLOCK=RACIAL FEATURES]
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: Common, Halfling
[/SBLOCK]
[SBLOCK=BACKGROUND FEATURES]
Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set (Bone dice), Forgery kit
Language None
Feature (Criminal Contact): You have a reliable and trustworthy contact who acts as your liason to a network of other criminals.
Traits: "I am incredibly slow to trust. Those who seem the fairest often have the most to hide." "I am always calm, no matter what the situation. I never raise my voice or let me emotions control me."
Ideal: "People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care."
Bond: "Something important was taken from me, and I aim to steal it back."
Flaw: "An innocent person is in prison for a crime that I committed. I'm okay with that."
[/SBLOCK]
[SBLOCK=CLASS FEATURES]
- Expertise: (Athletics, Stealth) Proficiency bonus is doubled for any checks of the selected skills or thieves' tools.
- Sneal Attack +1d6 damage on attacks with advantage, or if another enemy of the target is withing 5 feet of it.
- Thieves' Cant: A secret language used to hide messages in plain sight.
Proficiencies Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, Thieves' tools
[/SBLOCK]
[SBLOCK=EQUIPMENT]
Combat Gear:
Leather armor
Shortsword
Shortbow
Dagger x2
Arrows x20
Other Gear: Burglar's pack, Thieves' tools, crowbar, set of dark common clothes including hood, belt pouch
Carrying Capacity: 120 lbs
Push/Drag/Lift: 240 lbs
[/SBLOCK]
[SBLOCK=MONEY LOG]
Code:
Starting Gold: 15 gp
[/SBLOCK]
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