I've been re-reading some old-ish modules (late 80s/early 90s).
In a couple (Night of the Seven Swords; Five Shall be One) I've noticed a recurring phenomenon.
In NotSS, the PCs have to escape across country from a haunted castle to an imperial inn, carrying a box of magical swords. They are working for Clan A, and are being pursued by the soldiers of Clan B.
None of the backstory establishes any deep difference between Clans A and B - they are political rivals, but there is nothing to suggest this political rivalry has a moral foundation. Yet the soldiers and samurai of Clan B, who try to stop the PCs, are all labelled as "evil". (Eg LE samurai.)
In FSbO, at one point the PCs are carrying a magical sword of viking origins across the northern plains, and are assaulted by rival vikings wanting to get the sword for themselves. Again, there is no suggestion in the backgroudn to the encounter of any moral difference between the NPC rivals and the PCs. The PCs have no particuarl claim to the sword, and are not taking it on any sort of holy mission.
But the enemy vikings are framed as "evil (mostly CE).
I find this a curious thing. I expect cultists to be evil, and naturally evil overlords are evil. But it is strange that these adventures seem to feel the need to present what are essentially politial conflicts - who is going to control some important asset whose heritage (and the entitlements to which that gives rise) is contested? - are framed, simply via the alignment labelling of NPCs, as moral conflicts.
It also rules out what would otherwise be quite cool possibilities: one of the NPC samurai, say, challenging a PC samurai or kensai to a duel to see who gets to fulfil his/her duty; or the attacking viking NPCs joking cheerfully (rather than cynically or brutally) about which of the combatants is going to dispatch the other to the halls of the dead.
I think the original DMG talked about the possibility of two LG countries going to war because they can't find a way to reconcile their apparently conflicting interests. Whether or not that makes sense, it seems odd that these modules don't even seem interested in thinking about ways that NPCs might find themselves at odds with the PCs (out of duty, out of passion, etc) even though they are not evil.
In a couple (Night of the Seven Swords; Five Shall be One) I've noticed a recurring phenomenon.
In NotSS, the PCs have to escape across country from a haunted castle to an imperial inn, carrying a box of magical swords. They are working for Clan A, and are being pursued by the soldiers of Clan B.
None of the backstory establishes any deep difference between Clans A and B - they are political rivals, but there is nothing to suggest this political rivalry has a moral foundation. Yet the soldiers and samurai of Clan B, who try to stop the PCs, are all labelled as "evil". (Eg LE samurai.)
In FSbO, at one point the PCs are carrying a magical sword of viking origins across the northern plains, and are assaulted by rival vikings wanting to get the sword for themselves. Again, there is no suggestion in the backgroudn to the encounter of any moral difference between the NPC rivals and the PCs. The PCs have no particuarl claim to the sword, and are not taking it on any sort of holy mission.
But the enemy vikings are framed as "evil (mostly CE).
I find this a curious thing. I expect cultists to be evil, and naturally evil overlords are evil. But it is strange that these adventures seem to feel the need to present what are essentially politial conflicts - who is going to control some important asset whose heritage (and the entitlements to which that gives rise) is contested? - are framed, simply via the alignment labelling of NPCs, as moral conflicts.
It also rules out what would otherwise be quite cool possibilities: one of the NPC samurai, say, challenging a PC samurai or kensai to a duel to see who gets to fulfil his/her duty; or the attacking viking NPCs joking cheerfully (rather than cynically or brutally) about which of the combatants is going to dispatch the other to the halls of the dead.
I think the original DMG talked about the possibility of two LG countries going to war because they can't find a way to reconcile their apparently conflicting interests. Whether or not that makes sense, it seems odd that these modules don't even seem interested in thinking about ways that NPCs might find themselves at odds with the PCs (out of duty, out of passion, etc) even though they are not evil.